antimedia

Japan
229 matches tracked
ELO
2,614
Peak across recorded matches: 2,696
Rank SA ▼ 27 places
#767
Japan #8 in Japan
30 days · prev. #740 · best #728
Last updated:

How does antimedia play?

Rating 1.10 (from 179 matches) K/R 0.78 ADR 86.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 179 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 3.2
Knife kills 1 in 229 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 42x 4K, 5 aces in 167 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +5.4, Win rate +6 pp, ELO +148
= Stayed the same
Rating at 1.10
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
20 matches · 50% win rate
In match 3 of the day −9 ELO
28 matches · 39% win rate
On Saturdays −33 ELO, win rate 42%

antimedia loses the most ELO on Anubis: −72 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 68%
0.78 better than 65%
86.2 better than 73%
1.09 better than 66%
51% of 416 duels better than 45%
44% of 27 situations better than 67%
Dust 272
44% better than 21%
0.77 better than 61%
86.8 better than 75%
1.13 better than 75%
54% of 290 duels better than 61%
30% of 27 situations better than 28%
Anubis20
50% better than 40%
0.78 better than 66%
83.1 better than 59%
1.00-
53% of 66 duels better than 55%
33% of 6 situations better than 35%
Nuke14
64% -
0.92 -
96.1 -
1.26-
55% of 60 duels -
33% of 9 situations -
Ancient12
33% -
0.71 -
80.3 -
0.97-
46% of 54 duels -
0% of 6 situations -
Cache7
43% -
0.90 -
95.0 -
1.33-
51% of 35 duels -
33% of 3 situations -
Inferno6
67% -
0.70 -
77.4 -
0.99-
42% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antimedia plays

Across 229 matches antimedia averages K/R 0.78 and ADR 86.4; the rating across the 179 rated matches is 1.10. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 80 of 179 matches the rating was 1.10 or higher (45%), in 59 it was below 0.90. In 167 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: June 2026 at 1.40. antimedia loses the most ELO on Anubis (−72 ELO, win rate 50%). Things go best on Mirage (+47 ELO, win rate 57%). Match no. 4 of the day goes best: 56% win rate, +48 ELO. Improved over the last three months: K/R +0.06, ADR +5.4, Win rate +6 pp, ELO +148. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.