antimacro

Russia
On FACEIT since 2022 284 matches tracked 79 matches in 30 days
ELO ▲ 271
3,095
30-day peak: 3,178
Rank EU ▼ 1,468 places
#5,336
RU #1,519 in RU
30 days · prev. #3,868 · best #3,868
Last updated:

How does antimacro play?

Rating 1.08 K/R 0.76 ADR 81.7 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 284 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 55%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.11+0.05 · Ø 1.06 better than 59%
Pistol kills per match 2.7
Knife kills 17 in 284 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 50x 4K, 4 aces in 207 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Headshots +3 pp
= Stayed the same
ADR at 82.5, ELO at 3,155
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −221 ELO
70 matches · 43% win rate
On Anubis −215 ELO
65 matches · 54% win rate
On Saturdays +100 ELO, win rate 41%

antimacro loses the most ELO in match 2 of the day: −221 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.85 · Inferno
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
48% better than 26%
0.76 right on the average
84.1 better than 59%
1.08 better than 56%
52% of 406 duels better than 45%
41% of 66 situations better than 57%
Anubis65
54% better than 46%
0.75 right on the average
80.5 better than 43%
1.09 better than 59%
52% of 239 duels better than 47%
31% of 35 situations better than 32%
Nuke40
50% better than 24%
0.76 better than 45%
80.1 better than 36%
1.08 right on the average
49% of 166 duels better than 25%
42% of 24 situations better than 54%
Mirage33
42% better than 7%
0.70 better than 22%
75.3 better than 17%
0.99 better than 24%
55% of 116 duels better than 64%
30% of 23 situations better than 23%
Dust 225
40% better than 7%
0.75 better than 45%
76.5 better than 22%
1.05 better than 41%
50% of 113 duels better than 35%
25% of 16 situations better than 15%
Inferno14
57% -
0.77 -
84.9 -
1.13-
63% of 63 duels -
41% of 17 situations -
Cache11
73% -
0.87 -
90.6 -
1.25-
55% of 56 duels -
67% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antimacro plays

Across 284 matches antimacro averages K/R 0.76, ADR 81.7 and a rating of 1.08. Biggest strength: Utility damage per round at 5.5, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 129 of 284 matches the rating was 1.10 or higher (45%), in 98 it was below 0.90. In 207 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. antimacro loses the most ELO in match 2 of the day (−221 ELO, win rate 43%). Things go best in match 1 of the day (+240 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +240 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 82.5, ELO at 3,155. Last 30 days: 79 matches, win rate 56%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.