antiher0_-

Australia
314 matches tracked 28 matches in 30 days
ELO ▲ 81
2,491
30-day peak: 2,565
Rank OCE ▲ 8 places
#286
Australia #159 in Australia
30 days · prev. #294 · best #268
Last updated:

How does antiher0_- play?

Rating 0.98 (from 261 matches) K/R 0.67 ADR 73.7 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.4 from the last 261
Knife kills 11 in 261 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 34x 4K, 3 aces in 209 matches

Utility and deaths

Strength
Nades, flashes and deaths

51% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +10 pp, ELO +468
= Stayed the same
K/R at 0.68, ADR at 73.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −229 ELO
39 matches · 33% win rate
On Mirage −182 ELO
80 matches · 46% win rate
Between 0:00 and 6:00 −24 ELO, win rate 43%
On Saturdays −45 ELO, win rate 33%

antiher0_- loses the most ELO in match 4 of the day: −229 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.07 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
46% better than 27%
0.69 better than 25%
74.0 better than 16%
1.00 better than 37%
51% of 261 duels right on the average
37% of 63 situations better than 47%
Dust 255
55% better than 62%
0.67 better than 17%
75.3 better than 21%
0.99 better than 33%
54% of 204 duels better than 65%
44% of 34 situations better than 68%
Ancient40
40% better than 15%
0.63 better than 5%
68.1 better than 2%
0.92 better than 13%
50% of 137 duels better than 40%
33% of 30 situations better than 38%
Anubis36
50% better than 40%
0.67 better than 17%
72.3 better than 8%
0.95 better than 21%
51% of 141 duels better than 47%
23% of 26 situations better than 15%
Cache21
43% -
0.65 -
69.0 -
0.96-
49% of 63 duels -
36% of 14 situations -
Inferno16
56% better than 55%
0.77 better than 58%
84.6 better than 61%
1.08 better than 55%
50% of 64 duels better than 28%
29% of 7 situations better than 29%
Nuke7
57% -
0.79 -
80.7 -
1.19-
52% of 23 duels -
0% of 2 situations -
Vertigo6
33% -
0.65 -
74.2 -
0.91-
42% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antiher0_- plays

Across 314 matches antiher0_- averages K/R 0.67 and ADR 73.7; the rating across the 261 rated matches is 0.98. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.7, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 82 of 261 matches the rating was 1.10 or higher (31%), in 113 it was below 0.90. In 209 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. antiher0_- loses the most ELO in match 4 of the day (−229 ELO, win rate 33%). Things go best on Dust 2 (+106 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, +71 ELO. Improved over the last three months: Rating +0.05, Win rate +10 pp, ELO +468. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.3. Last 30 days: 28 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.