antidot3

Kazakhstan
On FACEIT since 2023 258 matches tracked 105 matches in 30 days
ELO ▲ 286
2,861
30-day peak: 2,861
Rank EU
#14,397
Kazakhstan #465 in Kazakhstan
Last updated:

How does antidot3 play?

Rating 1.15 K/R 0.83 ADR 89.2 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 258 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.8
Zeus kills1 in 258 matches
Knife kills 5 in 258 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.5%).

2K rounds 17.0%+3.5 pp · Ø 13.5% better than 97%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 39x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +8.2, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.85 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
120 matches · 53% win rate
Between 12:00 and 18:00 +22 ELO, win rate 47%
On Mondays −103 ELO, win rate 42%

antidot3 loses the most ELO on Mirage: −27 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Nuke

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% right on the average
0.83 better than 81%
88.1 better than 78%
1.14 better than 76%
55% of 532 duels better than 67%
48% of 60 situations better than 79%
Dust 270
56% better than 60%
0.85 better than 86%
90.2 better than 85%
1.22 better than 89%
58% of 272 duels better than 80%
49% of 51 situations better than 76%
Ancient26
58% better than 64%
0.79 better than 66%
86.6 better than 71%
1.08 better than 60%
52% of 129 duels right on the average
55% of 20 situations better than 85%
Anubis18
44% better than 19%
0.81 better than 76%
90.3 better than 87%
1.09 better than 61%
61% of 57 duels better than 90%
7% of 14 situations better than 2%
Nuke14
36% -
0.89 -
99.4 -
1.19-
53% of 73 duels -
60% of 10 situations -
Inferno7
43% -
0.71 -
80.3 -
1.02-
53% of 36 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How antidot3 plays

Across 258 matches antidot3 averages K/R 0.83, ADR 89.2 and a rating of 1.15. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 137 of 258 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 158 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: October 2026 at 1.25. antidot3 loses the most ELO on Mirage (−27 ELO, win rate 53%). Things go best on Dust 2 (+61 ELO, win rate 56%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +8.2, Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −136. Last 30 days: 105 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.