antiDepr5nt

Italy
On FACEIT since 2016 286 matches tracked 56 matches in 30 days
Last updated:

How does antiDepr5nt play?

Rating 0.93 K/R 0.67 ADR 77.1 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 286 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 3.5
Knife kills 13 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 34x 4K, 2 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +131
= Stayed the same
ADR at 76.8, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
76 matches · 45% win rate
Between 12:00 and 18:00 −30 ELO, win rate 41%
On Saturdays −30 ELO, win rate 38%

antiDepr5nt loses the most ELO on Mirage: −83 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis79
48% better than 40%
0.68 better than 23%
79.0 better than 41%
0.94 better than 21%
52% of 487 duels better than 54%
31% of 42 situations better than 32%
Mirage76
45% better than 28%
0.66 better than 15%
75.7 better than 25%
0.92 better than 16%
46% of 384 duels better than 21%
38% of 52 situations right on the average
Ancient72
56% better than 63%
0.69 better than 25%
78.0 better than 32%
0.95 better than 23%
49% of 400 duels better than 37%
40% of 47 situations better than 59%
Inferno34
50% better than 37%
0.67 better than 15%
77.5 better than 25%
0.93 better than 13%
50% of 181 duels better than 33%
29% of 17 situations better than 23%
Cache13
62% -
0.69 -
78.1 -
1.01-
48% of 54 duels -
50% of 4 situations -
Nuke9
56% -
0.57 -
70.9 -
0.74-
35% of 43 duels -
17% of 6 situations -
Dust 23
67% -
0.46 -
54.5 -
0.64-
37% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antiDepr5nt plays

Across 286 matches antiDepr5nt averages K/R 0.67, ADR 77.1 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 82 of 286 matches the rating was 1.10 or higher (29%), in 145 it was below 0.90. In 218 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. antiDepr5nt loses the most ELO on Mirage (−83 ELO, win rate 45%). Things go best on Ancient (+150 ELO, win rate 56%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Headshots +4 pp, ELO +131. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 76.8, Win rate at 50%. Last 30 days: 56 matches, win rate 50%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.