anth6ny
Name history of anth6ny
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Opening
WeaknessClutch
AverageWeapons and aim
WeaknessImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: October 2026 with 0.68.
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: September 2026 with 76.7.
Share of headshot kills
Best month: October 2026 with 42%.
Matches won (win rate)
Best month: September 2026 with 52%.
Best month: October 2026 with 2,621.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 118 matches, each row based on 20+ matches.Where does the ELO go?
anth6ny loses the most ELO on Dust 2: −91 ELO, 39% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Cache
- Most kills in a match: 35 · Dust 2
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How anth6ny plays
Across 118 matches anth6ny averages K/R 0.67, ADR 76.5 and a rating of 0.93. Biggest strength: Utility damage per round at 6.1. That is better than 90% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 14.6 kills per match, 41% of them headshots. The strongest map is Mirage with a 62% win rate in 34 matches. In 26 of 118 matches the rating was 1.10 or higher (22%), in 58 it was below 0.90. In 118 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 0.94. anth6ny loses the most ELO on Dust 2 (−91 ELO, win rate 39%). Things go best on Mirage (+4 ELO, win rate 62%). Last 30 days: 118 matches, win rate 51%, ELO balance −74.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.