antero67

Heard & McDonald Islands
On FACEIT since 2021 131 matches tracked 72 matches in 30 days
ELO ▲ 134
2,525
30-day peak: 2,555
Rank EU
#48,514
Heard & McDonald Islands #42 in Heard & McDonald Islands
Last updated:

How does antero67 play?

Rating 1.20 (from 111 matches) K/R 0.83 ADR 91.1 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 111 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 4.7
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 29x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.15, ADR +9.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −87

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.90 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
33 matches · 39% win rate
On Mirage −16 ELO
51 matches · 49% win rate
In match 3 of the day +30 ELO
20 matches · 40% win rate

antero67 loses the most ELO in match 2 of the day: −48 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.91 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 34%
0.83 better than 83%
92.2 better than 90%
1.15 better than 81%
56% of 225 duels better than 75%
33% of 30 situations better than 32%
Ancient28
43% better than 20%
0.85 better than 87%
91.6 better than 88%
1.22 better than 91%
56% of 88 duels better than 70%
38% of 21 situations right on the average
Nuke21
62% better than 72%
0.96 better than 97%
99.6 better than 98%
1.41 better than 99%
57% of 89 duels better than 72%
48% of 21 situations better than 69%
Dust 215
47% better than 30%
0.75 right on the average
79.9 better than 43%
1.18-
46% of 48 duels better than 20%
67% of 6 situations better than 98%
Inferno8
25% -
0.74 -
82.7 -
1.01-
54% of 37 duels -
0% of 2 situations -
Anubis6
83% -
0.74 -
84.9 -
1.08-
61% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antero67 plays

Across 131 matches antero67 averages K/R 0.83 and ADR 91.1; the rating across the 111 rated matches is 1.20. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 64% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 62 of 111 matches the rating was 1.10 or higher (56%), in 33 it was below 0.90. In 72 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. antero67 loses the most ELO in match 2 of the day (−48 ELO, win rate 39%). Things go best on Ancient (+60 ELO, win rate 43%). From match no. 5 of the day on, things go best: 65% win rate, +49 ELO. Improved over the last three months: K/R +0.14, Rating +0.15, ADR +9.5. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −87. Last 30 days: 72 matches, win rate 47%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.