antagonistic

Canada
84 matches tracked
ELO
2,264
Peak across the last 84 matches: 2,370
Rank NA ▲ 196 places
#3,417
Canada #379 in Canada
30 days · prev. #3,613 · best #3,292
Last updated:

How does antagonistic play?

Rating 0.93 K/R 0.69 ADR 78.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (51%).

Headshot rate 34%−17 pp · Ø 51% better than 1%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.91−0.11 · Ø 1.02 better than 8%
Pistol kills per match 2.4
Knife kills 3 in 84 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 16%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether antagonistic is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.35 · Anubis
  3. Most kills in a match: 29 · Cache

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 63%
0.67 better than 18%
78.3 better than 35%
0.89 better than 8%
50% of 127 duels better than 41%
67% of 3 situations better than 97%
Anubis16
56% better than 62%
0.69 better than 25%
78.5 better than 38%
0.95 better than 21%
53% of 92 duels better than 58%
38% of 8 situations right on the average
Dust 214
71% -
0.68 -
77.6 -
0.94-
45% of 83 duels -
33% of 3 situations -
Cache12
50% -
0.73 -
76.7 -
1.00-
39% of 72 duels -
17% of 6 situations -
Inferno11
64% -
0.74 -
82.9 -
1.01-
52% of 66 duels -
0% of 2 situations -
Ancient8
25% -
0.60 -
71.2 -
0.78-
38% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antagonistic plays

Across 84 matches antagonistic averages K/R 0.69, ADR 78.0 and a rating of 0.93. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 34% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 26 of 84 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 80 matches with detailed stats: 9 4Ks and 1 ace. Things go best from match 5 of the day (+41 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +41 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.