anluchker

Ukraine
On FACEIT since 2018 105 matches tracked
Last updated:

How does anluchker play?

Rating 0.98 K/R 0.71 ADR 76.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 14x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether anluchker is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
28 matches · 39% win rate
On Mirage −5 ELO
29 matches · 55% win rate

anluchker loses the most ELO in match 1 of the day: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 67%
0.71 better than 32%
75.3 better than 19%
0.99 better than 30%
50% of 113 duels better than 40%
38% of 24 situations better than 46%
Mirage29
55% better than 58%
0.73 better than 39%
80.3 better than 43%
1.01 better than 36%
48% of 96 duels better than 26%
50% of 20 situations better than 81%
Ancient16
44% better than 22%
0.68 better than 18%
77.1 better than 26%
0.95 better than 20%
46% of 54 duels better than 21%
33% of 12 situations better than 39%
Anubis13
46% -
0.73 -
77.5 -
1.00-
48% of 46 duels -
0% of 10 situations -
Nuke7
71% -
0.66 -
70.9 -
0.90-
28% of 29 duels -
43% of 7 situations -
Cache6
50% -
0.61 -
64.3 -
0.87-
39% of 23 duels -
-
Inferno4
75% -
0.80 -
82.8 -
1.16-
50% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anluchker plays

Across 105 matches anluchker averages K/R 0.71, ADR 76.5 and a rating of 0.98. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 35 of 105 matches the rating was 1.10 or higher (33%), in 45 it was below 0.90. In 102 matches with detailed stats: 14 4Ks and 2 aces. anluchker loses the most ELO in match 1 of the day (−25 ELO, win rate 39%). Things go best on Dust 2 (+7 ELO, win rate 57%). From match no. 5 of the day on, things go best: 63% win rate, +5 ELO. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.