anlu777

Bolivia
On FACEIT since 2025 189 matches tracked 19 matches in 30 days
ELO
2,234
Peak across the last 189 matches: 2,342
Rank SA ▲ 1,225 places
#2,998
Bolivia #4 in Bolivia
30 days · prev. #4,223 · best #2,984
Last updated:

How does anlu777 play?

Rating 1.11 (from 188 matches) K/R 0.75 ADR 78.2 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 188 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 2.8
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 51%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 22x 4K, 5 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
ELO at 2,101
▼ Got worse
K/R −0.06, Rating −0.05, ADR −5.8

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
54 matches · 39% win rate
In match 2 of the day −87 ELO
51 matches · 45% win rate
On Mondays −107 ELO, win rate 37%

anlu777 loses the most ELO on Dust 2: −138 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
60% better than 82%
0.76 better than 58%
76.4 better than 27%
1.14 better than 82%
60% of 330 duels better than 91%
43% of 61 situations better than 65%
Dust 254
39% better than 15%
0.78 better than 72%
81.8 better than 56%
1.14 better than 82%
67% of 236 duels better than 99%
26% of 54 situations better than 20%
Ancient26
50% better than 46%
0.69 better than 26%
74.8 better than 18%
0.99 better than 39%
54% of 71 duels better than 65%
17% of 12 situations better than 8%
Anubis22
77% better than 99%
0.76 better than 64%
81.5 better than 56%
1.12 better than 79%
62% of 81 duels better than 93%
63% of 16 situations better than 95%
Inferno3
0% -
0.61 -
67.9 -
0.87-
20% of 5 duels -
33% of 3 situations -
Nuke3
0% -
0.70 -
78.7 -
0.97-
25% of 4 duels -
50% of 2 situations -
Vertigo3
33% -
0.57 -
69.1 -
0.84-
22% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anlu777 plays

Across 189 matches anlu777 averages K/R 0.75 and ADR 78.2; the rating across the 188 rated matches is 1.11. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 32% headshots. The strongest map is Anubis with a 77% win rate in 22 matches. In 94 of 188 matches the rating was 1.10 or higher (50%), in 47 it was below 0.90. In 130 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. anlu777 loses the most ELO on Dust 2 (−138 ELO, win rate 39%). Things go best on Anubis (+29 ELO, win rate 77%). Match no. 1 of the day goes best: 59% win rate, −8 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.05, ADR −5.8. Unchanged in recent months: ELO at 2,101. Last 30 days: 19 matches, win rate 74%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.