anke25

Bosnia & Herzegovina
66 matches tracked
Last updated:

How does anke25 play?

Rating 0.94 K/R 0.68 ADR 75.5 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 50%−1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 37%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.93−0.07 · Ø 1.00 better than 28%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 9%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 5x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−4 pp · Ø 36% better than 32%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 76.1, Win rate at 45%
▼ Got worse
K/R −0.04, Rating −0.05, ELO −61

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
40% better than 17%
0.71 right on the average
76.9 better than 39%
0.96 better than 39%
52% of 124 duels better than 64%
42% of 19 situations better than 61%
Nuke13
77% -
0.68 -
72.9 -
0.94-
35% of 65 duels -
43% of 7 situations -
Inferno8
25% -
0.60 -
69.5 -
0.82-
61% of 23 duels -
67% of 3 situations -
Mirage7
43% -
0.52 -
60.5 -
0.77-
41% of 27 duels -
0% of 2 situations -
Cache5
60% -
0.84 -
92.7 -
1.12-
60% of 30 duels -
20% of 5 situations -
Ancient4
50% -
0.75 -
83.5 -
1.08-
50% of 10 duels -
25% of 4 situations -
Anubis4
0% -
0.67 -
78.6 -
0.85-
75% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anke25 plays

Across 66 matches anke25 averages K/R 0.68, ADR 75.5 and a rating of 0.94. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 7 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 19 of 66 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Match no. 1 of the day goes best: 50% win rate, +25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.05, ELO −61. Unchanged in recent months: ADR at 76.1, Win rate at 45%. Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.