ankaV2

Mongolia
219 matches tracked
Last updated:

How does ankaV2 play?

Rating 1.03 K/R 0.76 ADR 83.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
AWPerEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 7

Compared with 980 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 82%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.8
Knife kills 14 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 78%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 78%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 27x 4K, 7 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 12%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 77%+4 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +441
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.05, ADR −4.1, Win rate −4 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.81). Slightly above the average (0.72).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −157 ELO
23 matches · 43% win rate
On Dust 2 −104 ELO
50 matches · 56% win rate
Between 6:00 and 12:00 −87 ELO, win rate 44%
On Sundays −106 ELO, win rate 47%

ankaV2 loses the most ELO on Nuke: −157 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 80%
0.78 better than 78%
86.5 better than 83%
1.04 better than 65%
54% of 373 duels better than 75%
63% of 24 situations better than 96%
Dust 250
56% better than 68%
0.75 better than 66%
85.0 better than 78%
1.02 better than 57%
51% of 347 duels better than 56%
27% of 33 situations better than 24%
Ancient33
61% better than 81%
0.79 better than 82%
84.0 better than 72%
1.06 better than 71%
56% of 158 duels better than 81%
43% of 21 situations better than 63%
Inferno24
38% better than 12%
0.74 better than 71%
76.0 better than 39%
0.99 better than 53%
47% of 144 duels better than 39%
33% of 15 situations better than 34%
Nuke23
43% better than 16%
0.72 better than 44%
74.6 better than 24%
0.98 better than 39%
49% of 156 duels better than 41%
37% of 19 situations better than 44%
Anubis22
41% better than 20%
0.82 better than 91%
88.0 better than 88%
1.11 better than 86%
65% of 110 duels better than 97%
14% of 14 situations better than 5%
Cache9
56% -
0.70 -
81.2 -
0.95-
39% of 31 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ankaV2 plays

Across 219 matches ankaV2 averages K/R 0.76, ADR 83.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 87 of 219 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 164 matches with detailed stats: 27 4Ks and 7 aces. ankaV2 loses the most ELO on Nuke (−157 ELO, win rate 43%). Things go best on Mirage (+70 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate, −14 ELO. Improved over the last three months: Headshots +3 pp, ELO +441. Got weaker: K/R −0.06, Rating −0.05, ADR −4.1, Win rate −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.