anjn1

Ukraine
103 matches tracked 42 matches in 30 days
Last updated:

How does anjn1 play?

Rating 1.02 K/R 0.73 ADR 77.6 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 8%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 7%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +370
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.14, Rating −0.18, ADR −9.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.69 (at the start 0.83). Slightly below the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
25 matches · 52% win rate
On Dust 2 −29 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −98 ELO, win rate 44%
On Tuesdays −105 ELO, win rate 43%

anjn1 loses the most ELO on Mirage: −52 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.87 · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 25%
0.71 better than 42%
77.5 better than 38%
1.00 better than 47%
54% of 97 duels better than 71%
22% of 23 situations better than 14%
Mirage25
52% better than 54%
0.72 better than 47%
77.4 better than 39%
0.98 better than 40%
53% of 81 duels better than 67%
53% of 15 situations better than 87%
Anubis20
65% better than 88%
0.76 better than 70%
80.0 right on the average
1.06 better than 71%
64% of 53 duels better than 96%
53% of 15 situations better than 83%
Ancient14
57% -
0.60 -
70.5 -
0.86-
54% of 35 duels -
71% of 7 situations -
Nuke10
80% -
0.78 -
75.4 -
1.12-
62% of 34 duels -
80% of 5 situations -
Inferno4
75% -
0.95 -
90.8 -
1.39-
57% of 14 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anjn1 plays

Across 103 matches anjn1 averages K/R 0.73, ADR 77.6 and a rating of 1.02. Biggest strength: Opening duels won at 55%, better than 87% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 43 of 103 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 77 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. anjn1 loses the most ELO on Mirage (−52 ELO, win rate 52%). Things go best in match 3 of the day (−24 ELO, win rate 64%). Match no. 2 of the day goes best: 65% win rate, −28 ELO. Improved over the last three months: Headshots +2 pp, ELO +370. Got weaker: K/R −0.14, Rating −0.18, ADR −9.5. Unchanged in recent months: Win rate at 57%. Last 30 days: 42 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.