animepacan66

Japan
On FACEIT since 2024 190 matches tracked 80 matches in 30 days
Last updated:

How does animepacan66 play?

Rating 1.04 (from 169 matches) K/R 0.75 ADR 79.4 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.0
Zeus kills1 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 34x 4K, 1 ace in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.1, Headshots at 54%
▼ Got worse
K/R −0.04, Rating −0.13, Win rate −9 pp, ELO −120

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
22 matches · 55% win rate
On Mirage −18 ELO
70 matches · 54% win rate
Between 18:00 and 24:00 −48 ELO, win rate 46%
On Tuesdays −25 ELO, win rate 45%

animepacan66 loses the most ELO on Anubis: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 58%
0.74 better than 48%
80.0 better than 44%
0.99 better than 34%
45% of 289 duels better than 17%
28% of 18 situations better than 22%
Dust 248
48% better than 37%
0.72 better than 38%
77.3 better than 32%
1.00 better than 36%
49% of 173 duels better than 37%
42% of 19 situations better than 62%
Ancient28
43% better than 21%
0.75 right on the average
79.0 better than 36%
1.07 better than 62%
54% of 106 duels better than 62%
36% of 14 situations better than 44%
Anubis22
55% better than 57%
0.77 better than 61%
80.3 better than 45%
1.14 better than 78%
46% of 74 duels better than 22%
63% of 16 situations better than 92%
Nuke9
56% -
0.86 -
87.0 -
1.23-
57% of 21 duels -
100% of 1 situations -
Inferno8
63% -
0.84 -
83.6 -
1.19-
50% of 20 duels -
60% of 5 situations -
Cache4
100% -
0.56 -
55.8 -
0.79-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How animepacan66 plays

Across 190 matches animepacan66 averages K/R 0.75 and ADR 79.4; the rating across the 169 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 68 of 169 matches the rating was 1.10 or higher (40%), in 65 it was below 0.90. In 160 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. animepacan66 loses the most ELO on Anubis (−25 ELO, win rate 55%). Things go best on Ancient (+27 ELO, win rate 43%). Got weaker: K/R −0.04, Rating −0.13, Win rate −9 pp, ELO −120. Unchanged in recent months: ADR at 79.1, Headshots at 54%. Last 30 days: 80 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.