anim3_t9n

Georgia
On FACEIT since 2021 99 matches tracked 30 matches in 30 days
ELO ▲ 5
2,103
30-day peak: 2,158
Rank EU
#179,846
Georgia #751 in Georgia
Last updated:

How does anim3_t9n play?

Rating 1.01 K/R 0.73 ADR 80.0 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.0
Knife kills 1 in 99 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +4.7, Headshots +10 pp, ELO +56
= Stayed the same
Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +49 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.82 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
60% better than 79%
0.78 better than 70%
84.3 better than 66%
1.08 better than 66%
51% of 137 duels right on the average
30% of 27 situations better than 30%
Mirage24
67% better than 94%
0.70 better than 33%
76.5 better than 30%
0.98 better than 35%
56% of 154 duels better than 79%
29% of 14 situations better than 24%
Ancient15
67% better than 92%
0.75 better than 54%
84.8 better than 68%
1.00 better than 39%
54% of 81 duels better than 66%
50% of 6 situations better than 79%
Anubis15
40% better than 15%
0.69 better than 26%
74.8 better than 18%
0.98 better than 31%
46% of 91 duels better than 20%
33% of 9 situations better than 39%
Inferno8
38% -
0.68 -
75.9 -
0.96-
48% of 27 duels -
100% of 4 situations -
Nuke6
17% -
0.76 -
76.6 -
1.05-
43% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anim3_t9n plays

Across 99 matches anim3_t9n averages K/R 0.73, ADR 80.0 and a rating of 1.01. Biggest strength: 3K rounds at 4.7%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 34 of 99 matches the rating was 1.10 or higher (34%), in 38 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. Things go best on Dust 2 (+52 ELO, win rate 60%). Improved over the last three months: K/R +0.10, Rating +0.16, ADR +4.7, Headshots +10 pp, ELO +56. Unchanged in recent months: Win rate at 54%. Last 30 days: 30 matches, win rate 57%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.