anhkhi_97

Vietnam
52 matches tracked 10 matches in 30 days
Last updated:

How does anhkhi_97 play?

Rating 0.95 K/R 0.67 ADR 77.6 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 49%+1 pp · Ø 48% better than 57%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (43%).

Headshot rate 27%−16 pp · Ø 43% better than 1%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.95+0.01 · Ø 0.94 better than 59%
Pistol kills per match 1.6
Knife kills 3 in 52 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.7%+0.3 pp · Ø 12.4% better than 59%
3K rounds 3.3%−0.3 pp · Ø 3.6% better than 41%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 4x 4K, 0 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 97%
Utility damage per round 6.6+3.0 · Ø 3.6 better than 94%
Enemies flashed per round 0.32+0.09 · Ø 0.23 better than 73%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 4 average
Whether anhkhi_97 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Inferno
  2. Most kills in a match: 29 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
56% better than 77%
0.61 better than 10%
70.4 better than 17%
0.86 better than 16%
44% of 82 duels better than 27%
36% of 11 situations better than 52%
Ancient13
62% -
0.68 -
80.7 -
0.98-
49% of 57 duels -
44% of 9 situations -
Inferno11
73% -
0.83 -
94.5 -
1.20-
64% of 47 duels -
50% of 2 situations -
Mirage4
25% -
0.57 -
67.3 -
0.80-
31% of 16 duels -
75% of 4 situations -
Nuke4
25% -
0.63 -
69.7 -
0.81-
58% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anhkhi_97 plays

Across 52 matches anhkhi_97 averages K/R 0.67, ADR 77.6 and a rating of 0.95. Biggest strength: Utility hit rate at 45%, better than 97% of level 4 players. Most room to improve: Headshot rate at 27%, better than only 1% of level 4 players. Averages 14.3 kills per match with 27% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 13 of 52 matches the rating was 1.10 or higher (25%), in 23 it was below 0.90. In 51 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 10 matches, win rate 60%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.