angvI

Luxembourg
On FACEIT since 2021 283 matches tracked 93 matches in 30 days
ELO ▲ 61
2,722
30-day peak: 2,841
Rank EU
#23,701
Luxembourg #23 in Luxembourg
Last updated:

How does angvI play?

Rating 0.97 (from 251 matches) K/R 0.71 ADR 79.1 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 251 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.6
Knife kills 1 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 37x 4K, 4 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 79.3, Headshots at 52%, Win rate at 49%
▼ Got worse
Rating −0.09

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
67 matches · 51% win rate
In match 3 of the day −55 ELO
44 matches · 36% win rate
Between 0:00 and 6:00 −77 ELO, win rate 42%
On Wednesdays −106 ELO, win rate 41%

angvI loses the most ELO on Dust 2: −69 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
46% better than 23%
0.71 better than 32%
78.8 better than 37%
0.94 better than 16%
51% of 405 duels better than 45%
39% of 41 situations right on the average
Dust 267
51% better than 43%
0.74 better than 47%
81.1 better than 49%
1.04 better than 47%
50% of 336 duels better than 39%
44% of 25 situations better than 68%
Anubis40
53% right on the average
0.65 better than 10%
75.8 better than 22%
0.90 better than 8%
48% of 171 duels better than 27%
38% of 16 situations better than 47%
Ancient26
54% better than 53%
0.68 better than 16%
74.0 better than 13%
0.96 better than 22%
48% of 117 duels better than 26%
33% of 12 situations better than 37%
Inferno20
60% better than 58%
0.68 better than 10%
81.4 better than 37%
1.03 better than 30%
56% of 82 duels better than 61%
50% of 10 situations better than 76%
Cache16
50% -
0.71 -
80.3 -
0.93-
51% of 98 duels -
25% of 8 situations -
Nuke14
50% -
0.76 -
84.5 -
1.06-
47% of 79 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angvI plays

Across 283 matches angvI averages K/R 0.71 and ADR 79.1; the rating across the 251 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 83 of 251 matches the rating was 1.10 or higher (33%), in 110 it was below 0.90. In 209 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: June 2026 at 1.06. angvI loses the most ELO on Dust 2 (−69 ELO, win rate 51%). Things go best on Ancient (+126 ELO, win rate 54%). From match no. 5 of the day on, things go best: 58% win rate, +120 ELO. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.71, ADR at 79.3, Headshots at 52%, Win rate at 49%. Last 30 days: 93 matches, win rate 47%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.