angrythug52

Russia
On FACEIT since 2022 127 matches tracked 39 matches in 30 days
ELO
2,352
Rank EU
#86,930
Russia #24,703 in Russia
Last updated:

How does angrythug52 play?

Rating 0.99 (from 101 matches) K/R 0.72 ADR 80.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 101 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 47%−5 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.98−0.06 · Ø 1.04 better than 29%
Pistol kills per match 2.4
Knife kills 5 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 34%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 13x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.9, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
28 matches · 57% win rate
From match 5 of the day ±0 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 54%

angrythug52 loses the most ELO in match 2 of the day: ±0 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
65% better than 86%
0.70 better than 25%
81.0 better than 47%
1.00 better than 38%
51% of 117 duels better than 46%
33% of 15 situations better than 38%
Anubis34
68% better than 93%
0.72 better than 39%
80.7 better than 49%
0.98 better than 31%
60% of 149 duels better than 90%
40% of 15 situations better than 53%
Nuke17
47% better than 30%
0.69 better than 23%
77.0 better than 27%
0.91-
45% of 51 duels better than 16%
44% of 9 situations better than 69%
Mirage16
44% better than 22%
0.76 better than 59%
85.2 better than 72%
1.08-
47% of 76 duels better than 27%
29% of 7 situations better than 23%
Cache10
80% -
0.71 -
73.3 -
1.01-
35% of 51 duels -
44% of 9 situations -
Dust 26
83% -
0.76 -
86.9 -
1.01-
48% of 27 duels -
25% of 4 situations -
Overpass4
75% -
0.74 -
81.9 -
0.93-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angrythug52 plays

Across 124 matches angrythug52 averages K/R 0.72 and ADR 80.4; the rating across the 101 rated matches is 0.99. Biggest strength: Utility damage per round at 5.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 37 of 101 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. angrythug52 loses the most ELO in match 2 of the day (±0 ELO, win rate 57%). Things go best in match 1 of the day (±0 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate. Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.9, Headshots at 48%. Last 30 days: 39 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.