angelo---

Poland
On FACEIT since 2014 95 matches tracked 76 matches in 30 days
Last updated:
Next update possible in 1h 7m

How does angelo--- play?

Rating 1.02 K/R 0.71 ADR 77.3 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 95 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 92%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.8
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 0 aces in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether angelo--- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
30 matches · 47% win rate
In match 1 of the day +44 ELO
31 matches · 42% win rate
On Sundays −50 ELO, win rate 41%

angelo--- loses the most ELO on Mirage: −40 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Inferno
  2. Most kills in a match: 51 · Cache
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 36%
0.74 better than 54%
77.8 better than 37%
1.03 better than 57%
49% of 128 duels better than 41%
48% of 23 situations better than 76%
Cache18
56% -
0.65 -
72.1 -
0.92-
45% of 67 duels -
69% of 13 situations -
Inferno16
44% better than 21%
0.77 better than 65%
82.9 better than 59%
1.11 better than 70%
55% of 51 duels better than 64%
43% of 14 situations better than 60%
Ancient15
67% better than 91%
0.69 better than 26%
76.3 better than 25%
1.00 better than 46%
51% of 51 duels right on the average
40% of 15 situations better than 56%
Dust 215
40% better than 17%
0.72 better than 45%
80.6 better than 53%
1.05 better than 63%
54% of 61 duels better than 69%
50% of 12 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How angelo--- plays

Across 95 matches angelo--- averages K/R 0.71, ADR 77.3 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 9 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 33 of 95 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 0 aces. angelo--- loses the most ELO on Mirage (−40 ELO, win rate 47%). Last 30 days: 76 matches, win rate 51%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.