angeldvstx

Saudi Arabia
On FACEIT since 2016 330 matches tracked 131 matches in 30 days
ELO ▲ 179
3,211
30-day peak: 3,320
Rank EU ▼ 1,097 places
#3,531
Saudi Arabia #6 in Saudi Arabia
30 days · prev. #2,434 · best #2,305
Last updated:

How does angeldvstx play?

Rating 1.13 K/R 0.80 ADR 81.2 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 330 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8
Knife kills 13 in 330 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 62x 4K, 3 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (3.9).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 1.5−2.4 · Ø 3.9 better than 1%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +82
= Stayed the same
ADR at 80.8
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −411 ELO
96 matches · 45% win rate
On Anubis −154 ELO
38 matches · 45% win rate
On Thursdays −299 ELO, win rate 41%

angeldvstx loses the most ELO on Mirage: −411 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 57 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
45% better than 14%
0.79 better than 63%
79.5 better than 35%
1.12 better than 67%
58% of 540 duels better than 79%
42% of 81 situations better than 60%
Dust 288
56% better than 54%
0.84 better than 82%
87.7 better than 75%
1.15 better than 72%
57% of 513 duels better than 74%
46% of 52 situations better than 70%
Ancient68
65% better than 81%
0.78 better than 61%
76.3 better than 19%
1.14 better than 75%
56% of 327 duels better than 70%
51% of 43 situations better than 83%
Anubis38
45% better than 19%
0.80 better than 72%
80.9 better than 46%
1.12 better than 68%
54% of 189 duels better than 59%
33% of 24 situations better than 36%
Nuke27
59% right on the average
0.78 better than 54%
78.2 better than 27%
1.12 better than 61%
49% of 123 duels better than 26%
55% of 11 situations better than 81%
Inferno8
13% -
0.85 -
88.6 -
1.13-
58% of 62 duels -
75% of 4 situations -
Cache3
33% -
0.90 -
90.8 -
1.23-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angeldvstx plays

Across 330 matches angeldvstx averages K/R 0.80, ADR 81.2 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 68 matches. In 171 of 330 matches the rating was 1.10 or higher (52%), in 90 it was below 0.90. In 283 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. angeldvstx loses the most ELO on Mirage (−411 ELO, win rate 45%). Things go best on Dust 2 (+192 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, −112 ELO. Improved over the last three months: Win rate +4 pp, ELO +82. Got weaker: K/R −0.05, Rating −0.09, Headshots −4 pp. Unchanged in recent months: ADR at 80.8. Last 30 days: 131 matches, win rate 52%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.