anduxzz

RO
144 matches tracked
Last updated:

How does anduxzz play?

Rating 1.13 (from 80 matches) K/R 0.84 ADR 86.4 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 7
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 80 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 34% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%0 pp level
AWP share of kills 14%+3 pp better than 71%
K/D 1.24+0.24 better than 99%
Pistol kills per match 3.0
Knife kills 1 in 144 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.7%+0.5 pp better than 68%
Rounds with 3K 5.1%+1.2 pp better than 92%
MVPs per match 2.8+0.5 better than 96%
4Ks and aces 20x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 2.3−1.9 better than 11%
Enemies flashed per round 0.22−0.05 better than 41%
Rounds with a death 68%−4 pp better than 94%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +4 pp, ELO +328
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, ADR −11.4, Win rate −10 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 1.03. Last 3 months: 0.79 (at the start 0.92).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −69 ELO
21 matches · 43% wins
On Dust 2 −49 ELO
36 matches · 44% wins
On Mirage −18 ELO
46 matches · 61% wins

anduxzz loses the most ELO in match 3 of the day: −69 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 46 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 85%
0.91 better than 99%
91.2 better than 95%
1.20 better than 96%
57% of 166 duels better than 87%
38% of 29 situations level
Dust 236
44% better than 29%
0.84 better than 94%
91.0 better than 94%
1.04 better than 66%
60% of 166 duels better than 94%
31% of 29 situations better than 32%
Ancient23
52% level
0.84 better than 96%
83.9 better than 75%
1.10-
56% of 50 duels better than 80%
33% of 15 situations better than 42%
Anubis17
47% better than 39%
0.76 better than 69%
76.4 better than 36%
1.08-
57% of 82 duels better than 84%
38% of 13 situations level
Nuke11
36% -
0.76 -
79.4 -
1.10-
54% of 39 duels -
50% of 16 situations -
Inferno8
25% -
0.77 -
81.6 -
1.25-
46% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anduxzz plays

Across 144 matches anduxzz averages K/R 0.84 and ADR 86.4; the rating across the 80 rated matches is 1.13. Biggest strength: K/D at 1.24. That is better than 99% of players on level 7. Most room to improve: Utility damage per round at 2.3. That is better than only 11% of players on level 7. On average 19.1 kills per match, 46% of them headshots. The strongest map is Mirage with a 61% win rate in 46 matches. In 34 of 80 matches the rating was 1.10 or higher (43%), in 19 it was below 0.90. In 80 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. anduxzz loses the most ELO in match 3 of the day (−69 ELO, win rate 43%). Things go best on Ancient (+52 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp, ELO +328. Got weaker: K/R −0.13, ADR −11.4, Win rate −10 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.