andrwwwwwww

Ukraine
On FACEIT since 2020 117 matches tracked 38 matches in 30 days
Last updated:

How does andrwwwwwww play?

Rating 1.23 (from 87 matches) K/R 0.84 ADR 88.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 87 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 18x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.5
= Stayed the same
Headshots at 58%, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
22 matches · 50% win rate
On Dust 2 −15 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 −30 ELO, win rate 48%
On Wednesdays ±0 ELO, win rate 43%

andrwwwwwww loses the most ELO on Inferno: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Cache
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 24%
0.77 better than 62%
82.3 better than 55%
1.08 better than 63%
44% of 78 duels better than 15%
35% of 26 situations better than 43%
Inferno22
50% better than 38%
0.86 better than 85%
89.1 better than 78%
1.29 better than 93%
57% of 58 duels better than 69%
35% of 20 situations better than 44%
Ancient19
53% right on the average
0.86 better than 88%
92.2 better than 89%
1.20 better than 88%
69% of 68 duels better than 99%
45% of 11 situations better than 69%
Cache15
93% -
0.94 -
95.3 -
1.43-
73% of 44 duels -
69% of 13 situations -
Mirage10
60% -
0.75 -
80.2 -
0.95-
40% of 5 duels -
-
Anubis8
63% -
0.84 -
93.5 -
1.22-
54% of 24 duels -
63% of 8 situations -
Nuke6
67% -
1.01 -
104.7 -
1.46-
80% of 15 duels -
71% of 7 situations -
Vertigo3
0% -
0.78 -
82.4 -
0.97-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How andrwwwwwww plays

Across 117 matches andrwwwwwww averages K/R 0.84 and ADR 88.7; the rating across the 87 rated matches is 1.23. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 58% headshots. The strongest map is Cache with a 93% win rate in 15 matches. In 54 of 87 matches the rating was 1.10 or higher (62%), in 18 it was below 0.90. In 64 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.30. andrwwwwwww loses the most ELO on Inferno (−25 ELO, win rate 50%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.5. Unchanged in recent months: Headshots at 58%, Win rate at 56%. Last 30 days: 38 matches, win rate 61%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.