andrm-

AR
On FACEIT since 2016 282 matches tracked 103 matches in 30 days
ELO ▲ 113
2,406
30-day peak: 2,596
Rank SA ▼ 508 places
#1,610 #269 in AR
30 days · before #1,102 · best #1,102
Last updated:

How does andrm- play?

Rating 1.08 (from 186 matches) K/R 0.78 ADR 82.9 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 186 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 1%−10 pp better than 6%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.2
Knife kills 9 in 282 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 43x 4K, 7 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.60+0.30 better than 97%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +5.8
= Stayed the same
K/R at 0.78, Headshots at 57%
▼ Got worse
Win rate −11 pp, ELO −137

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −132 ELO
61 matches · 51% wins
On Inferno −6 ELO
20 matches · 50% wins
On Sundays −37 ELO, win rate 39%

andrm- loses the most ELO on Ancient: −132 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 13 wins in a row · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
57% better than 67%
0.76 better than 60%
80.8 better than 50%
1.06 better than 56%
50% of 356 duels better than 42%
44% of 52 situations better than 68%
Ancient61
51% better than 45%
0.77 better than 63%
82.6 better than 55%
1.11 better than 72%
54% of 273 duels better than 66%
38% of 45 situations better than 54%
Nuke45
62% better than 71%
0.81 better than 69%
84.9 better than 60%
1.14-
54% of 202 duels level
47% of 30 situations better than 67%
Anubis36
36% better than 7%
0.76 better than 60%
81.7 better than 54%
0.94 better than 16%
54% of 140 duels better than 65%
39% of 18 situations better than 52%
Inferno20
50% better than 34%
0.87 better than 90%
89.5 better than 83%
1.21-
49% of 71 duels better than 31%
31% of 13 situations better than 31%
Vertigo11
55% -
0.82 -
91.5 -
1.12-
64% of 61 duels -
25% of 4 situations -
Mirage9
33% -
0.75 -
76.8 -
0.88-
55% of 33 duels -
50% of 6 situations -
Cache6
33% -
0.71 -
86.4 -
1.09-
41% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How andrm- plays

Across 282 matches andrm- averages K/R 0.78 and ADR 82.9; the rating across the 186 rated matches is 1.08. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. On average 17.4 kills per match, 57% of them headshots. The strongest map is Nuke with a 62% win rate in 45 matches. In 78 of 186 matches the rating was 1.10 or higher (42%), in 53 it was below 0.90. In 226 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. andrm- loses the most ELO on Ancient (−132 ELO, win rate 51%). Things go best on Dust 2 (+257 ELO, win rate 57%). Improved over the last three months: ADR +5.8. Got weaker: Win rate −11 pp, ELO −137. Unchanged in recent months: K/R at 0.78, Headshots at 57%. Last 30 days: 103 matches, win rate 52%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.