andrezerAA

Brazil
On FACEIT since 2019 193 matches tracked 43 matches in 30 days
ELO ▲ 90
2,649
30-day peak: 2,699
Rank SA ▲ 273 places
#661
Brazil #451 in Brazil
30 days · prev. #934 · best #531
Last updated:

How does andrezerAA play?

Rating 0.95 K/R 0.70 ADR 78.7 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 193 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.5
Knife kills 5 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 15x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +56
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −7.1, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
56 matches · 55% win rate
In match 4 of the day −55 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 +26 ELO, win rate 44%

andrezerAA loses the most ELO on Dust 2: −64 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.11 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 44%
0.71 better than 32%
79.6 better than 41%
0.96 better than 21%
50% of 367 duels better than 39%
38% of 26 situations better than 46%
Dust 256
55% better than 57%
0.67 better than 16%
76.5 better than 25%
0.93 better than 14%
50% of 313 duels better than 39%
39% of 23 situations better than 52%
Ancient22
55% better than 55%
0.68 better than 16%
78.8 better than 30%
0.93 better than 15%
47% of 148 duels better than 21%
67% of 9 situations better than 96%
Anubis17
53% right on the average
0.77 better than 61%
84.9 better than 69%
1.05 right on the average
49% of 107 duels better than 31%
50% of 10 situations better than 77%
Nuke14
50% -
0.72 -
83.9 -
0.97-
44% of 93 duels -
33% of 9 situations -
Inferno11
55% -
0.76 -
81.8 -
1.09-
55% of 69 duels -
50% of 6 situations -
Cache10
50% -
0.58 -
62.4 -
0.78-
31% of 58 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How andrezerAA plays

Across 193 matches andrezerAA averages K/R 0.70, ADR 78.7 and a rating of 0.95. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 45% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 55 of 193 matches the rating was 1.10 or higher (28%), in 88 it was below 0.90. In 126 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. andrezerAA loses the most ELO on Dust 2 (−64 ELO, win rate 55%). Things go best on Ancient (+175 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +113 ELO. Improved over the last three months: Headshots +5 pp, ELO +56. Got weaker: K/R −0.06, Rating −0.12, ADR −7.1, Win rate −14 pp. Last 30 days: 43 matches, win rate 51%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.