andreyzin-

Brazil
On FACEIT since 2019 127 matches tracked 23 matches in 30 days
ELO ▲ 25
2,590
30-day peak: 2,613
Rank SA ▲ 65 places
#852
Brazil #585 in Brazil
30 days · prev. #917 · best #818
Last updated:

How does andreyzin- play?

Rating 1.27 (from 89 matches) K/R 0.87 ADR 95.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 89 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 23x 4K, 2 aces in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +4.3, Win rate +10 pp, ELO +67
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.92
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.08. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
59 matches · 54% win rate
From match 5 of the day −24 ELO
20 matches · 55% win rate
On Fridays +75 ELO, win rate 56%

andreyzin- loses the most ELO on Mirage: −52 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 49 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 56%
0.89 better than 93%
97.0 better than 96%
1.32 better than 97%
58% of 211 duels better than 83%
29% of 21 situations better than 20%
Dust 228
71% better than 97%
0.87 better than 92%
94.3 better than 93%
1.31 better than 97%
53% of 94 duels better than 55%
50% of 18 situations better than 82%
Anubis16
56% better than 63%
0.89 better than 95%
99.6 better than 98%
1.22-
58% of 60 duels better than 81%
22% of 9 situations better than 13%
Ancient8
50% -
0.70 -
83.5 -
0.92-
55% of 29 duels -
20% of 5 situations -
Inferno6
67% -
0.93 -
101.6 -
1.33-
59% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How andreyzin- plays

Across 127 matches andreyzin- averages K/R 0.87 and ADR 95.5; the rating across the 89 rated matches is 1.27. Biggest strength: 3K rounds at 7.2%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 71% win rate in 28 matches. In 58 of 89 matches the rating was 1.10 or higher (65%), in 14 it was below 0.90. In 58 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: May 2026 at 1.57. andreyzin- loses the most ELO on Mirage (−52 ELO, win rate 54%). Things go best in match 1 of the day (+145 ELO, win rate 67%). Match no. 2 of the day goes best: 68% win rate, +28 ELO. Improved over the last three months: K/R +0.06, ADR +4.3, Win rate +10 pp, ELO +67. Got weaker: Headshots −2 pp. Last 30 days: 23 matches, win rate 61%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.