andreiJR1

Romania
On FACEIT since 2018 419 matches tracked 116 matches in 30 days
ELO ▼ 61
2,279
30-day peak: 2,430
Rank EU
#106,748
Romania #1,301 in Romania
Last updated:

How does andreiJR1 play?

Rating 1.05 (from 385 matches) K/R 0.76 ADR 85.4 from 419 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 385 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.8
Knife kills 8 in 419 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 58x 4K, 6 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +222
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 85.4, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 419 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
70 matches · 50% win rate
In match 4 of the day −90 ELO
51 matches · 31% win rate
Between 18:00 and 24:00 −266 ELO, win rate 42%
On Wednesdays −114 ELO, win rate 39%

andreiJR1 loses the most ELO on Ancient: −151 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 419 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
51% better than 49%
0.77 better than 62%
86.9 better than 76%
1.06 better than 56%
57% of 718 duels better than 79%
38% of 56 situations right on the average
Mirage99
44% better than 21%
0.81 better than 77%
86.8 better than 77%
1.11 better than 71%
55% of 453 duels better than 71%
34% of 44 situations better than 40%
Anubis86
53% right on the average
0.77 better than 61%
86.7 better than 75%
1.04 right on the average
52% of 508 duels right on the average
38% of 34 situations right on the average
Ancient70
50% better than 42%
0.73 better than 42%
81.7 better than 49%
1.00 better than 38%
50% of 288 duels better than 40%
43% of 28 situations better than 61%
Cache22
45% -
0.67 -
78.2 -
0.93-
44% of 121 duels -
31% of 13 situations -
Inferno18
44% better than 21%
0.71 better than 33%
82.7 better than 51%
1.02-
55% of 74 duels better than 57%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How andreiJR1 plays

Across 419 matches andreiJR1 averages K/R 0.76 and ADR 85.4; the rating across the 385 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Anubis with a 53% win rate in 86 matches. In 159 of 385 matches the rating was 1.10 or higher (41%), in 138 it was below 0.90. In 344 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. andreiJR1 loses the most ELO on Ancient (−151 ELO, win rate 50%). Things go best on Anubis (+180 ELO, win rate 53%). Match no. 1 of the day goes best: 54% win rate, +63 ELO. Improved over the last three months: Win rate +7 pp, ELO +222. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 85.4, Headshots at 51%. Last 30 days: 116 matches, win rate 48%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.