andi_H
How does andi_H play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (13.1%).
Utility and deaths
Average7.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 0.88 (at the start 0.93). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 84.7. Last 3 months: 76.0 (at the start 74.2). Slightly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 45% (at the start 46%). Slightly below the average (47%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months unchanged at 52%. Clearly above the average (48%).
Best month: August 2026 with 1,654. Last 3 months: 1,634 (at the start 1,579).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
andi_H loses the most ELO on Ancient: −23 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.74 · Ancient
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How andi_H plays
Across 131 matches andi_H averages K/R 0.64 and ADR 75.1; the rating across the 81 rated matches is 0.89. Biggest strength: Utility damage per round at 7.2, better than 96% of level 8 players. Most room to improve: K/D at 0.85, better than only 6% of level 8 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 16 of 81 matches the rating was 1.10 or higher (20%), in 43 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. andi_H loses the most ELO on Ancient (−23 ELO, win rate 45%). Things go best in match 2 of the day (+81 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +81 ELO. Improved over the last three months: ELO +55. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.64, ADR at 76.0, Headshots at 45%, Win rate at 52%. Last 30 days: 21 matches, win rate 57%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.