and1_

Argentina
On FACEIT since 2018 104 matches tracked 23 matches in 30 days
ELO ▲ 105
2,553
30-day peak: 2,595
Rank SA ▼ 90 places
#992
Argentina #173 in Argentina
30 days · prev. #902 · best #790
Last updated:

How does and1_ play?

Rating 1.04 (from 45 matches) K/R 0.75 ADR 81.6 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 27% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.3 from the last 95
Knife kills 3 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 7x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.28, Win rate +8 pp, ELO +102
= Stayed the same
K/R at 0.77, ADR at 82.9, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
64% better than 87%
0.77 better than 61%
82.1 better than 53%
1.03 better than 43%
54% of 72 duels better than 61%
20% of 10 situations better than 10%
Nuke20
55% better than 51%
0.76 right on the average
83.2 better than 54%
0.93-
54% of 56 duels better than 57%
33% of 3 situations better than 33%
Ancient15
53% right on the average
0.76 right on the average
82.2 better than 47%
1.10-
35% of 17 duels better than 1%
0% of 2 situations better than 1%
Anubis9
22% -
0.76 -
81.1 -
1.15-
37% of 30 duels -
20% of 10 situations -
Cache6
17% -
0.66 -
80.8 -
0.93-
25% of 8 duels -
0% of 1 situations -
Inferno5
80% -
0.71 -
81.0 -
1.08-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How and1_ plays

Across 104 matches and1_ averages K/R 0.75 and ADR 81.6; the rating across the 45 rated matches is 1.04. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 39 matches. In 19 of 45 matches the rating was 1.10 or higher (42%), in 19 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. Things go best on Dust 2 (+67 ELO, win rate 64%). Improved over the last three months: Rating +0.28, Win rate +8 pp, ELO +102. Unchanged in recent months: K/R at 0.77, ADR at 82.9, Headshots at 47%. Last 30 days: 23 matches, win rate 65%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.