anciucrak18

Peru
118 matches tracked 34 matches in 30 days
Last updated:

How does anciucrak18 play?

Rating 0.99 K/R 0.71 ADR 79.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.99+0.01 · Ø 0.98 better than 43%
Pistol kills per match 2.8
Knife kills 3 in 118 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 48%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 12x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +658
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 78.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 40% win rate
Between 6:00 and 12:00 −4 ELO, win rate 45%
On Tuesdays ±0 ELO, win rate 41%

anciucrak18 loses the most ELO from match 5 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.91 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
58% better than 74%
0.70 better than 35%
80.6 better than 54%
1.00 better than 44%
47% of 123 duels better than 30%
30% of 20 situations better than 28%
Mirage25
60% better than 82%
0.75 better than 61%
83.5 better than 70%
0.99 better than 43%
54% of 114 duels better than 70%
28% of 18 situations better than 24%
Inferno18
33% better than 4%
0.71 better than 39%
74.7 better than 22%
1.01 better than 41%
45% of 76 duels better than 18%
60% of 10 situations better than 92%
Ancient15
60% better than 79%
0.70 better than 32%
80.7 better than 51%
1.00 better than 47%
49% of 65 duels better than 36%
33% of 9 situations better than 40%
Cache10
60% -
0.78 -
83.4 -
1.12-
47% of 43 duels -
60% of 5 situations -
Anubis9
22% -
0.72 -
81.3 -
0.95-
54% of 41 duels -
44% of 9 situations -
Nuke9
33% -
0.65 -
67.5 -
0.86-
36% of 33 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anciucrak18 plays

Across 118 matches anciucrak18 averages K/R 0.71, ADR 79.5 and a rating of 0.99. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 44 of 118 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. anciucrak18 loses the most ELO from match 5 of the day (±0 ELO, win rate 40%). Things go best in match 1 of the day (+150 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +150 ELO. Improved over the last three months: Win rate +11 pp, ELO +658. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 78.1. Last 30 days: 34 matches, win rate 53%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.