anchdraze

Kazakhstan
186 matches tracked 34 matches in 30 days
ELO ▼ 241
2,924
30-day peak: 3,165
Rank EU ▼ 3,297 places
#11,030
Kazakhstan #370 in Kazakhstan
30 days · prev. #7,733 · best #7,733
Last updated:

How does anchdraze play?

Rating 1.03 (from 139 matches) K/R 0.70 ADR 74.8 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 139 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 29%−12 pp · Ø 41% better than 8%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 3.0
Knife kills 5 in 186 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 26x 4K, 4 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.20, Rating +0.31, ADR +20.7, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.57
AprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.79 (at the start 0.59). Slightly above the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
34 matches · 38% win rate
On Ancient −24 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 −90 ELO, win rate 39%
On Thursdays −30 ELO, win rate 38%

anchdraze loses the most ELO in match 1 of the day: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.55 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% better than 43%
0.68 better than 17%
72.8 better than 11%
1.02 better than 38%
52% of 194 duels right on the average
37% of 35 situations better than 44%
Dust 257
53% better than 48%
0.64 better than 7%
69.2 better than 3%
0.93 better than 11%
52% of 168 duels right on the average
29% of 28 situations better than 23%
Ancient29
52% better than 43%
0.88 better than 92%
91.5 better than 86%
1.30 better than 97%
63% of 147 duels better than 95%
38% of 24 situations right on the average
Anubis13
38% -
0.66 -
73.3 -
0.95-
63% of 48 duels -
11% of 9 situations -
Inferno9
67% -
0.77 -
78.0 -
1.09-
50% of 22 duels -
33% of 3 situations -
Nuke5
20% -
0.53 -
73.2 -
0.78-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anchdraze plays

Across 186 matches anchdraze averages K/R 0.70 and ADR 74.8; the rating across the 139 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 59% headshots. The strongest map is Dust 2 with a 53% win rate in 57 matches. In 48 of 139 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 87 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.28. anchdraze loses the most ELO in match 1 of the day (−54 ELO, win rate 38%). Things go best in match 4 of the day (+30 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: K/R +0.20, Rating +0.31, ADR +20.7, Headshots +4 pp. Got weaker: Win rate −7 pp. Last 30 days: 34 matches, win rate 35%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.