anberk1ng

Denmark
On FACEIT since 2018 265 matches tracked 55 matches in 30 days
ELO ▲ 248
3,637
30-day peak: 3,637
Rank EU ▲ 240 places
#639
Denmark #29 in Denmark
30 days · prev. #879 · best #578
Last updated:

How does anberk1ng play?

Rating 1.15 (from 223 matches) K/R 0.82 ADR 86.0 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 231 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 77%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 92%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 94%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.15+0.03 · Ø 1.12 better than 47%
Pistol kills per match 3.1
Knife kills 9 in 273 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.6).

2K rounds 15.0%+0.4 pp · Ø 14.6% better than 58%
3K rounds 5.3%+0.7 pp · Ø 4.6% better than 69%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 43x 4K, 6 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly above the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 45%
Enemies flashed per round 0.33−0.02 · Ø 0.35 better than 45%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 65%
▼ Got worse
K/R −0.05, ADR −4.8, Win rate −8 pp, ELO −108

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.81 (at the start 0.86). Just above the average (0.79).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −146 ELO
47 matches · 53% win rate
On Anubis −124 ELO
45 matches · 53% win rate
On Tuesdays −6 ELO, win rate 49%

anberk1ng loses the most ELO in match 3 of the day: −146 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Anubis
  2. Most kills in a match: 48 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
58% better than 46%
0.85 better than 73%
88.8 better than 63%
1.17 better than 67%
53% of 425 duels better than 39%
48% of 40 situations better than 69%
Mirage54
56% better than 43%
0.81 right on the average
85.9 better than 45%
1.11 better than 41%
53% of 206 duels better than 36%
32% of 22 situations better than 26%
Nuke46
78% better than 97%
0.85 better than 81%
87.4 better than 73%
1.21 better than 84%
55% of 204 duels better than 62%
57% of 14 situations better than 86%
Anubis45
53% better than 34%
0.84 better than 70%
88.6 better than 63%
1.19 better than 70%
53% of 190 duels better than 44%
42% of 12 situations better than 57%
Inferno22
59% better than 64%
0.70 better than 29%
75.3 better than 18%
0.95 better than 19%
46% of 101 duels better than 20%
31% of 13 situations better than 35%
Cache21
52% -
0.79 -
84.9 -
1.12-
55% of 91 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anberk1ng plays

Across 265 matches anberk1ng averages K/R 0.82 and ADR 86.0; the rating across the 223 rated matches is 1.15. Biggest strength: Headshot rate at 64%, better than 94% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 64% headshots. The strongest map is Nuke with a 78% win rate in 46 matches. In 121 of 231 matches the rating was 1.10 or higher (52%), in 57 it was below 0.90. In 185 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.23. anberk1ng loses the most ELO in match 3 of the day (−146 ELO, win rate 53%). Things go best on Ancient (+166 ELO, win rate 58%). Match no. 2 of the day goes best: 65% win rate, +57 ELO. Got weaker: K/R −0.05, ADR −4.8, Win rate −8 pp, ELO −108. Unchanged in recent months: Headshots at 65%. Last 30 days: 55 matches, win rate 58%, net ELO +269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.