anavriN-

Turkey
On FACEIT since 2025 217 matches tracked 83 matches in 30 days
Last updated:

How does anavriN- play?

Rating 1.00 K/R 0.71 ADR 77.3 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.04 · Ø 1.04 better than 36%
Pistol kills per match 2.5
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 35x 4K, 2 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether anavriN- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 217 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
32 matches · 50% win rate
In match 1 of the day −20 ELO
36 matches · 42% win rate
On Saturdays ±0 ELO, win rate 33%

anavriN- loses the most ELO on Inferno: −54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
53% better than 54%
0.70 better than 30%
76.7 better than 27%
1.00 better than 36%
50% of 240 duels better than 40%
48% of 33 situations better than 75%
Anubis59
54% better than 55%
0.75 right on the average
82.0 better than 55%
1.06 better than 57%
59% of 283 duels better than 87%
45% of 38 situations better than 67%
Inferno32
50% better than 34%
0.74 better than 41%
82.2 better than 47%
1.01 better than 33%
53% of 178 duels better than 41%
22% of 18 situations better than 17%
Ancient30
53% better than 53%
0.66 better than 13%
70.9 better than 6%
0.92 better than 15%
49% of 137 duels better than 35%
45% of 11 situations better than 70%
Nuke19
58% better than 58%
0.69 better than 20%
71.3 better than 10%
1.03 better than 43%
41% of 73 duels better than 4%
54% of 26 situations better than 81%
Mirage10
20% -
0.69 -
72.0 -
0.97-
50% of 34 duels -
50% of 6 situations -
Cache5
20% -
0.57 -
68.0 -
0.75-
43% of 14 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anavriN- plays

Across 217 matches anavriN- averages K/R 0.71, ADR 77.3 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · all ELO ranges players. Averages 15.6 kills per match with 49% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 77 of 217 matches the rating was 1.10 or higher (35%), in 93 it was below 0.90. In 217 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. anavriN- loses the most ELO on Inferno (−54 ELO, win rate 50%). Things go best on Ancient (+63 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, −87 ELO. Last 30 days: 83 matches, win rate 46%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.