anastaze

Russia
FACEIT verified On FACEIT since 2014 539 matches tracked 157 matches in 30 days
ELO ▲ 363
3,527
30-day peak: 3,728
Rank EU ▼ 256 places
#889
RU #259 in RU
30 days · prev. #633 · best #609
Last updated:

How does anastaze play?

Rating 1.08 (from 387 matches) K/R 0.80 ADR 88.0 from 539 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 387 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 52%−2 pp · Ø 54% better than 26%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 31%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly below the average (1.11).

Headshot rate 58%+6 pp · Ø 52% better than 70%
AWP share of kills 4%−10 pp · Ø 14% better than 30%
K/D 1.04−0.07 · Ø 1.11 better than 13%
Pistol kills per match 3.3 from the last 387
Knife kills 11 in 387 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.5%).

2K rounds 14.7%+0.3 pp · Ø 14.4% better than 49%
3K rounds 5.1%+0.6 pp · Ø 4.5% better than 61%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 73x 4K, 9 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.40+0.05 · Ø 0.35 better than 67%
Deaths per round 76%+6 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.79, ADR at 87.6, Win rate at 52%
▼ Got worse
Rating −0.20, ELO −408

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80). Just above the average (0.78).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −57 ELO
42 matches · 55% win rate
On Ancient −2 ELO
60 matches · 47% win rate
On Fridays +5 ELO, win rate 45%

anastaze loses the most ELO on Nuke: −57 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.72 · Ancient
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
53% better than 29%
0.79 better than 39%
86.9 better than 51%
1.04 better than 19%
51% of 887 duels better than 24%
39% of 38 situations better than 47%
Dust 2118
56% better than 42%
0.84 better than 66%
91.6 better than 74%
1.16 better than 56%
57% of 742 duels better than 62%
48% of 54 situations better than 69%
Ancient60
47% better than 16%
0.78 better than 41%
85.6 better than 48%
1.06 better than 30%
50% of 359 duels better than 22%
39% of 28 situations better than 49%
Nuke42
55% better than 48%
0.78 better than 63%
87.9 better than 75%
1.05 right on the average
47% of 285 duels better than 22%
33% of 15 situations better than 40%
Cache17
59% -
0.79 -
90.3 -
1.04-
56% of 113 duels -
50% of 6 situations -
Anubis11
55% -
0.80 -
86.2 -
1.12-
58% of 77 duels -
50% of 4 situations -
Inferno6
33% -
0.79 -
87.3 -
1.04-
60% of 47 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anastaze plays

Across 539 matches anastaze averages K/R 0.80 and ADR 88.0; the rating across the 387 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 175 of 387 matches the rating was 1.10 or higher (45%), in 120 it was below 0.90. In 328 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: July 2026 at 1.27. anastaze loses the most ELO on Nuke (−57 ELO, win rate 55%). Things go best on Dust 2 (+514 ELO, win rate 56%). Improved over the last three months: Headshots +10 pp. Got weaker: Rating −0.20, ELO −408. Unchanged in recent months: K/R at 0.79, ADR at 87.6, Win rate at 52%. Last 30 days: 157 matches, win rate 54%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.