anartich

Israel
210 matches tracked 48 matches in 30 days
Last updated:

How does anartich play?

Rating 1.08 (from 209 matches) K/R 0.79 ADR 83.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 209 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.07+0.07 · Ø 1.00 better than 77%
Pistol kills per match 3.0
Knife kills 1 in 210 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 80%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 25x 4K, 5 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 60%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, ADR at 83.3
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −268

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.72).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
42 matches · 36% win rate
On Cache −78 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −56 ELO, win rate 33%
On Saturdays +82 ELO, win rate 38%

anartich loses the most ELO on Mirage: −102 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.62 · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
51% better than 51%
0.83 better than 90%
86.4 better than 83%
1.12 better than 84%
58% of 397 duels better than 87%
42% of 26 situations better than 60%
Mirage42
36% better than 9%
0.72 right on the average
75.6 better than 30%
0.97 better than 37%
49% of 221 duels better than 42%
32% of 19 situations better than 33%
Nuke32
50% better than 37%
0.87 better than 92%
90.6 better than 87%
1.18 better than 87%
55% of 173 duels better than 68%
21% of 19 situations better than 14%
Inferno27
44% better than 23%
0.76 better than 71%
80.9 better than 59%
1.00 right on the average
50% of 128 duels better than 42%
35% of 20 situations better than 44%
Cache23
35% -
0.77 -
81.5 -
1.13-
49% of 99 duels -
40% of 10 situations -
Anubis5
40% -
0.80 -
83.8 -
1.09-
40% of 30 duels -
50% of 2 situations -
Ancient4
25% -
0.68 -
73.4 -
0.90-
45% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anartich plays

Across 210 matches anartich averages K/R 0.79 and ADR 83.3; the rating across the 209 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 94% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 14% of level 8 players. Averages 17.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 51% win rate in 75 matches. In 89 of 209 matches the rating was 1.10 or higher (43%), in 67 it was below 0.90. In 126 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: June 2026 at 1.13. anartich loses the most ELO on Mirage (−102 ELO, win rate 36%). Things go best on Nuke (+61 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate, −107 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, Win rate −12 pp, ELO −268. Unchanged in recent months: K/R at 0.79, ADR at 83.3. Last 30 days: 48 matches, win rate 40%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.