anakomina

Japan
On FACEIT since 2018 142 matches tracked 36 matches in 30 days
Last updated:

How does anakomina play?

Rating 1.21 K/R 0.86 ADR 91.7 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 142 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 3.4
Zeus kills1 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 93%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 36x 4K, 4 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether anakomina is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.89
AugSepOct

Best month: October 2026 with 0.89.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
37 matches · 49% win rate
In match 3 of the day −43 ELO
28 matches · 39% win rate
On Fridays ±0 ELO, win rate 45%

anakomina loses the most ELO on Dust 2: −59 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Ancient
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
64% better than 90%
0.90 better than 96%
96.9 better than 96%
1.26 better than 96%
60% of 213 duels better than 93%
65% of 17 situations better than 96%
Dust 237
49% better than 40%
0.85 better than 90%
90.4 better than 88%
1.20 better than 91%
50% of 173 duels better than 42%
61% of 28 situations better than 95%
Ancient24
54% better than 57%
0.84 better than 88%
89.4 better than 85%
1.18 better than 90%
61% of 107 duels better than 94%
32% of 19 situations better than 33%
Anubis21
33% better than 7%
0.86 better than 94%
92.0 better than 94%
1.22 better than 95%
67% of 99 duels better than 99%
23% of 13 situations better than 18%
Nuke8
75% -
0.89 -
92.5 -
1.29-
58% of 31 duels -
50% of 2 situations -
Cache5
60% -
0.69 -
72.2 -
1.01-
40% of 25 duels -
40% of 5 situations -
Inferno3
67% -
0.77 -
84.9 -
1.08-
70% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anakomina plays

Across 142 matches anakomina averages K/R 0.86, ADR 91.7 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Mirage with a 64% win rate in 44 matches. In 80 of 142 matches the rating was 1.10 or higher (56%), in 25 it was below 0.90. In 142 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.26. anakomina loses the most ELO on Dust 2 (−59 ELO, win rate 49%). Things go best from match 5 of the day (+50 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +50 ELO. Last 30 days: 36 matches, win rate 47%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.