ampamaita

Russia
On FACEIT since 2019 102 matches tracked 28 matches in 30 days
Last updated:

How does ampamaita play?

Rating 0.97 K/R 0.68 ADR 72.8 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 9x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +110
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −7.0, Headshots −3 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
31 matches · 42% win rate
In match 1 of the day −84 ELO
55 matches · 42% win rate

ampamaita loses the most ELO on Mirage: −123 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
42% better than 11%
0.68 better than 16%
73.7 better than 13%
0.96 better than 19%
52% of 101 duels right on the average
38% of 16 situations right on the average
Dust 227
74% better than 98%
0.73 better than 38%
78.8 better than 34%
1.07 better than 52%
61% of 88 duels better than 89%
43% of 21 situations better than 62%
Ancient17
47% better than 26%
0.64 better than 6%
69.3 better than 3%
0.89 better than 6%
59% of 39 duels better than 85%
47% of 17 situations better than 73%
Anubis8
25% -
0.59 -
63.0 -
0.80-
28% of 29 duels -
29% of 7 situations -
Nuke8
50% -
0.70 -
77.8 -
1.03-
50% of 30 duels -
50% of 6 situations -
Cache5
40% -
0.56 -
54.1 -
0.87-
67% of 9 duels -
100% of 1 situations -
Inferno5
80% -
0.66 -
69.3 -
1.07-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ampamaita plays

Across 102 matches ampamaita averages K/R 0.68, ADR 72.8 and a rating of 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 74% win rate in 27 matches. In 33 of 102 matches the rating was 1.10 or higher (32%), in 48 it was below 0.90. In 56 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. ampamaita loses the most ELO on Mirage (−123 ELO, win rate 42%). Things go best on Dust 2 (+50 ELO, win rate 74%). Match no. 2 of the day goes best: 80% win rate. Improved over the last three months: ELO +110. Got weaker: K/R −0.07, Rating −0.11, ADR −7.0, Headshots −3 pp, Win rate −12 pp. Last 30 days: 28 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.