amouremo--

South Korea
On FACEIT since 2025 282 matches tracked 140 matches in 30 days
ELO ▲ 79
2,531
30-day peak: 2,702
Rank EU
#47,620
South Korea #783 in South Korea
Last updated:

How does amouremo-- play?

Rating 1.02 K/R 0.74 ADR 77.4 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 282 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.2
Knife kills 3 in 282 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 51x 4K, 8 aces in 282 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 0.9−3.2 · Ø 4.1 better than 1%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether amouremo-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 282 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −168 ELO
36 matches · 36% win rate
On Dust 2 −104 ELO
46 matches · 43% win rate
On Fridays −147 ELO, win rate 44%

amouremo-- loses the most ELO in match 1 of the day: −168 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
51% better than 44%
0.76 better than 55%
79.1 better than 39%
1.05 right on the average
53% of 516 duels better than 57%
41% of 69 situations better than 57%
Dust 246
43% better than 19%
0.72 better than 36%
76.8 better than 26%
0.99 better than 29%
49% of 222 duels better than 34%
37% of 27 situations better than 46%
Anubis45
44% better than 22%
0.72 better than 36%
77.3 better than 28%
0.96 better than 21%
52% of 217 duels right on the average
31% of 26 situations better than 29%
Ancient37
65% better than 85%
0.76 right on the average
76.6 better than 20%
1.04 better than 47%
56% of 157 duels better than 70%
28% of 18 situations better than 24%
Nuke25
48% better than 33%
0.72 better than 29%
74.1 better than 12%
1.00 better than 30%
46% of 106 duels better than 19%
25% of 12 situations better than 16%
Cache8
25% -
0.72 -
70.5 -
0.92-
53% of 34 duels -
33% of 3 situations -
Inferno5
40% -
0.72 -
75.6 -
0.99-
71% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amouremo-- plays

Across 282 matches amouremo-- averages K/R 0.74, ADR 77.4 and a rating of 1.02. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 104 of 282 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 282 matches with detailed stats: 51 4Ks and 8 aces. amouremo-- loses the most ELO in match 1 of the day (−168 ELO, win rate 36%). Things go best on Ancient (+95 ELO, win rate 65%). Match no. 4 of the day goes best: 59% win rate, +20 ELO. Last 30 days: 140 matches, win rate 50%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.