amigoo

Poland
41 matches tracked 20 matches in 30 days
Last updated:

How does amigoo play?

Rating 1.05 K/R 0.75 ADR 80.2 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 15%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 49%+2 pp · Ø 47% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.08+0.05 · Ø 1.03 better than 85%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 81%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Patterns

Soon this shows where amigoo loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 89%
0.81 better than 87%
83.7 better than 73%
1.13 better than 88%
54% of 61 duels better than 72%
50% of 10 situations better than 82%
Ancient7
57% -
0.69 -
77.9 -
1.03-
54% of 24 duels -
0% of 4 situations -
Anubis5
80% -
0.70 -
80.6 -
0.93-
63% of 16 duels -
50% of 2 situations -
Dust 24
50% -
0.60 -
68.2 -
0.86-
44% of 9 duels -
0% of 2 situations -
Nuke4
50% -
0.67 -
73.9 -
0.93-
57% of 14 duels -
100% of 1 situations -
Inferno3
33% -
0.75 -
90.0 -
1.03-
67% of 6 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amigoo plays

Across 41 matches amigoo averages K/R 0.75, ADR 80.2 and a rating of 1.05. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 7 players. Averages 16.8 kills per match with 49% headshots. In 15 of 41 matches the rating was 1.10 or higher (37%), in 15 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 20 matches, win rate 70%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.