amick

Japan
On FACEIT since 2021 225 matches tracked 76 matches in 30 days
Last updated:

How does amick play?

Rating 1.01 K/R 0.74 ADR 80.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.8
Knife kills 9 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 4 aces in 195 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +276
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.3, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
39 matches · 31% win rate
On Dust 2 −31 ELO
50 matches · 58% win rate
On Mondays +26 ELO, win rate 40%

amick loses the most ELO in match 2 of the day: −55 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 1.98 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
40% better than 11%
0.71 better than 33%
76.6 better than 25%
0.97 better than 27%
47% of 388 duels better than 25%
27% of 45 situations better than 20%
Dust 250
58% better than 72%
0.74 better than 48%
82.8 better than 57%
0.99 better than 33%
53% of 297 duels better than 59%
29% of 24 situations better than 26%
Ancient34
62% better than 81%
0.74 better than 47%
79.6 better than 38%
1.00 better than 38%
47% of 174 duels better than 25%
31% of 13 situations better than 33%
Anubis23
52% better than 47%
0.81 better than 76%
85.8 better than 72%
1.12 better than 73%
50% of 127 duels better than 41%
30% of 10 situations better than 30%
Nuke18
39% better than 8%
0.74 better than 41%
79.8 better than 36%
1.04 better than 43%
46% of 95 duels better than 19%
29% of 14 situations better than 21%
Inferno12
67% -
0.79 -
82.4 -
1.05-
62% of 66 duels -
17% of 6 situations -
Cache9
56% -
0.78 -
85.3 -
1.12-
51% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amick plays

Across 225 matches amick averages K/R 0.74, ADR 80.2 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 79 of 225 matches the rating was 1.10 or higher (35%), in 90 it was below 0.90. In 195 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. amick loses the most ELO in match 2 of the day (−55 ELO, win rate 31%). Things go best in match 3 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: ELO +276. Got weaker: K/R −0.05, Rating −0.05, ADR −6.3, Win rate −11 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 76 matches, win rate 45%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.