amfpeek

Latvia
276 matches tracked 24 matches in 30 days
Last updated:

How does amfpeek play?

Rating 1.02 K/R 0.75 ADR 78.7 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 276 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.4
Knife kills 3 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 48x 4K, 4 aces in 194 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 78.9, Win rate at 48%, ELO at 1,732
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −93 ELO
22 matches · 32% win rate
In match 4 of the day −84 ELO
29 matches · 31% win rate
Between 18:00 and 24:00 −119 ELO, win rate 42%
On Thursdays −82 ELO, win rate 37%

amfpeek loses the most ELO on Nuke: −93 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.59 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
58% better than 75%
0.79 better than 79%
81.8 better than 63%
1.06 better than 68%
51% of 567 duels better than 55%
43% of 37 situations better than 64%
Dust 276
46% better than 34%
0.76 better than 70%
81.1 better than 58%
1.04 better than 63%
51% of 486 duels better than 53%
24% of 29 situations better than 17%
Ancient53
42% better than 20%
0.70 better than 31%
74.9 better than 19%
0.99 better than 41%
43% of 285 duels better than 11%
43% of 28 situations better than 61%
Cache25
48% -
0.77 -
79.0 -
1.06-
56% of 135 duels -
30% of 10 situations -
Nuke22
32% better than 2%
0.63 better than 3%
69.8 better than 3%
0.83 better than 1%
34% of 143 duels better than 1%
38% of 8 situations better than 45%
Inferno8
25% -
0.66 -
69.8 -
0.92-
49% of 35 duels -
0% of 1 situations -
Anubis5
40% -
0.81 -
79.5 -
1.09-
46% of 26 duels -
0% of 1 situations -
Vertigo4
75% -
0.77 -
81.5 -
1.06-
75% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amfpeek plays

Across 276 matches amfpeek averages K/R 0.75, ADR 78.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Mirage with a 58% win rate in 83 matches. In 97 of 276 matches the rating was 1.10 or higher (35%), in 120 it was below 0.90. In 194 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. amfpeek loses the most ELO on Nuke (−93 ELO, win rate 32%). Things go best on Ancient (+66 ELO, win rate 42%). From match no. 5 of the day on, things go best: 56% win rate, −78 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 78.9, Win rate at 48%, ELO at 1,732. Last 30 days: 24 matches, win rate 42%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.