ameemoame

China
On FACEIT since 2024 239 matches tracked
Last updated:

How does ameemoame play?

Rating 1.04 K/R 0.77 ADR 81.4 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 85%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 47x 4K, 3 aces in 218 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.15, ADR +7.7, Win rate +8 pp, ELO +266
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.67). Clearly above the average (0.71).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −92 ELO
43 matches · 44% win rate
In match 3 of the day −61 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 −58 ELO, win rate 44%
On Thursdays −64 ELO, win rate 38%

ameemoame loses the most ELO in match 1 of the day: −92 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 50 · Inferno

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
55% better than 66%
0.80 better than 81%
83.8 better than 70%
1.07 better than 70%
56% of 333 duels better than 81%
43% of 35 situations better than 65%
Dust 248
52% better than 55%
0.70 better than 38%
74.3 better than 22%
0.97 better than 36%
51% of 192 duels better than 54%
38% of 13 situations right on the average
Ancient41
41% better than 23%
0.77 better than 73%
83.8 better than 70%
1.03 better than 63%
56% of 263 duels better than 80%
39% of 18 situations better than 53%
Anubis41
56% better than 67%
0.81 better than 87%
83.8 better than 72%
1.12 better than 85%
60% of 169 duels better than 90%
44% of 25 situations better than 63%
Nuke13
62% -
0.79 -
86.0 -
1.06-
49% of 65 duels -
14% of 7 situations -
Inferno11
27% -
0.69 -
72.9 -
0.92-
52% of 48 duels -
0% of 6 situations -
Cache6
33% -
0.81 -
85.1 -
1.08-
67% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ameemoame plays

Across 239 matches ameemoame averages K/R 0.77, ADR 81.4 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 17.0 kills per match with 56% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 95 of 239 matches the rating was 1.10 or higher (40%), in 90 it was below 0.90. In 218 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. ameemoame loses the most ELO in match 1 of the day (−92 ELO, win rate 44%). Things go best in match 4 of the day (+83 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +67 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +7.7, Win rate +8 pp, ELO +266. Got weaker: Headshots −6 pp. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.