ameameame-

Switzerland
On FACEIT since 2026 211 matches tracked 158 matches in 30 days
ELO ▼ 86
3,043
30-day peak: 3,505
Rank EU ▲ 2,095 places
#6,623
Switzerland #37 in Switzerland
30 days · prev. #8,718 · best #6,232
Last updated:

How does ameameame- play?

Rating 1.23 K/R 0.84 ADR 84.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 211 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.07).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.32+0.25 · Ø 1.07 better than 95%
Pistol kills per match 2.9
Knife kills 2 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 79%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 50x 4K, 10 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.0−1.8 · Ø 3.8 better than 4%
Enemies flashed per round 0.08−0.24 · Ø 0.32 better than 1%
Deaths per round 64%−6 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether ameameame- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 211 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOct

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −116 ELO
43 matches · 44% win rate
From match 5 of the day −79 ELO
94 matches · 43% win rate
On Wednesdays −1 ELO, win rate 36%

ameameame- loses the most ELO on Anubis: −116 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.61 · Inferno
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 33%
0.87 better than 89%
87.7 better than 75%
1.27 better than 94%
65% of 423 duels better than 97%
36% of 73 situations better than 41%
Ancient49
53% better than 41%
0.84 better than 83%
85.0 better than 64%
1.22 better than 89%
58% of 148 duels better than 79%
46% of 39 situations better than 72%
Anubis43
44% better than 15%
0.81 better than 75%
82.3 better than 51%
1.19 better than 84%
57% of 235 duels better than 74%
44% of 41 situations better than 65%
Cache11
55% -
0.82 -
78.8 -
1.22-
64% of 33 duels -
18% of 11 situations -
Nuke9
11% -
0.63 -
62.8 -
1.00-
46% of 48 duels -
33% of 6 situations -
Inferno5
40% -
0.94 -
84.0 -
1.40-
55% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ameameame- plays

Across 211 matches ameameame- averages K/R 0.84, ADR 84.3 and a rating of 1.23. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 131 of 211 matches the rating was 1.10 or higher (62%), in 43 it was below 0.90. In 211 matches with detailed stats: 50 4Ks and 10 aces. ameameame- loses the most ELO on Anubis (−116 ELO, win rate 44%). Things go best on Mirage (+180 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate, +5 ELO. Last 30 days: 158 matches, win rate 48%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.