ambiqnt

Poland
257 matches tracked 112 matches in 30 days
ELO ▲ 50
2,024
30-day peak: 2,024
Rank EU
#226,682
Poland #12,563 in Poland
Last updated:

How does ambiqnt play?

Rating 0.96 K/R 0.69 ADR 76.2 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 257 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.4
Knife kills 2 in 257 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 32x 4K, 4 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether ambiqnt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 257 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
72 matches · 51% win rate
On Dust 2 −61 ELO
60 matches · 40% win rate
Between 6:00 and 12:00 −57 ELO, win rate 38%
On Mondays +53 ELO, win rate 27%

ambiqnt loses the most ELO on Mirage: −99 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 52%
0.70 better than 37%
77.9 better than 41%
0.98 better than 39%
44% of 289 duels better than 17%
42% of 50 situations better than 61%
Dust 260
40% better than 18%
0.65 better than 15%
73.4 better than 18%
0.88 better than 10%
38% of 216 duels better than 4%
32% of 41 situations better than 35%
Anubis39
59% better than 72%
0.68 better than 25%
73.1 better than 17%
0.98 better than 36%
41% of 121 duels better than 6%
54% of 28 situations better than 85%
Ancient38
50% better than 43%
0.72 better than 43%
80.1 better than 47%
1.00 better than 45%
45% of 120 duels better than 17%
31% of 35 situations better than 32%
Cache20
60% -
0.76 -
80.6 -
1.02-
53% of 92 duels -
54% of 13 situations -
Inferno13
46% -
0.72 -
81.5 -
0.99-
56% of 64 duels -
0% of 5 situations -
Nuke13
62% -
0.62 -
66.0 -
0.89-
36% of 44 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ambiqnt plays

Across 257 matches ambiqnt averages K/R 0.69, ADR 76.2 and a rating of 0.96. Most room to improve: Opening duels won at 44%, better than only 8% of level 9 players. Averages 15.5 kills per match with 48% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 79 of 257 matches the rating was 1.10 or higher (31%), in 119 it was below 0.90. In 257 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: August 2026 at 1.23. ambiqnt loses the most ELO on Mirage (−99 ELO, win rate 51%). Things go best in match 2 of the day (+45 ELO, win rate 67%). Match no. 3 of the day goes best: 69% win rate. Last 30 days: 112 matches, win rate 47%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.