amat9rasu

Vanuatu
333 matches tracked 68 matches in 30 days
Last updated:

How does amat9rasu play?

Rating 1.01 K/R 0.72 ADR 79.5 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 333 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average.
AWPer
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

all ELO ranges

Compared with 1,985 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 48%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.01−0.01 · Ø 1.02 better than 39%
Pistol kills per match 3.6
Knife kills 6 in 333 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 51%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 41x 4K, 5 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ADR +5.0, Win rate +5 pp, ELO +223
= Stayed the same
K/R at 0.72, Rating at 1.01
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −181 ELO
91 matches · 45% win rate
In match 4 of the day −60 ELO
34 matches · 44% win rate
On Wednesdays +160 ELO, win rate 41%

amat9rasu loses the most ELO on Anubis: −181 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
58% better than 71%
0.75 better than 54%
82.7 better than 57%
1.07 better than 59%
54% of 449 duels better than 65%
40% of 63 situations better than 54%
Anubis91
45% better than 27%
0.72 better than 35%
80.0 better than 44%
0.99 better than 31%
55% of 443 duels better than 67%
25% of 51 situations better than 18%
Ancient36
64% better than 88%
0.71 better than 32%
77.1 better than 24%
0.99 better than 35%
52% of 113 duels better than 54%
43% of 14 situations better than 65%
Nuke35
57% better than 50%
0.77 better than 55%
82.2 better than 50%
1.09 better than 61%
56% of 135 duels better than 71%
42% of 31 situations better than 58%
Mirage28
43% better than 18%
0.59 better than 2%
67.7 better than 3%
0.82 better than 1%
52% of 115 duels better than 54%
47% of 19 situations better than 74%
Inferno25
56% better than 58%
0.72 better than 34%
81.9 better than 50%
1.07 better than 55%
58% of 102 duels better than 75%
21% of 14 situations better than 17%
Cache14
57% -
0.62 -
72.1 -
0.90-
53% of 55 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amat9rasu plays

Across 333 matches amat9rasu averages K/R 0.72, ADR 79.5 and a rating of 1.01. Biggest strength: Opening duels won at 55%, better than 78% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 128 of 333 matches the rating was 1.10 or higher (38%), in 126 it was below 0.90. In 255 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. amat9rasu loses the most ELO on Anubis (−181 ELO, win rate 45%). Things go best on Ancient (+64 ELO, win rate 64%). Match no. 2 of the day goes best: 60% win rate, −28 ELO. Improved over the last three months: ADR +5.0, Win rate +5 pp, ELO +223. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01. Last 30 days: 68 matches, win rate 62%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.