am1da_

Niger
On FACEIT since 2017 61 matches tracked
Last updated:

How does am1da_ play?

Rating 0.83 K/R 0.59 ADR 70.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.80−0.17 · Ø 0.97 better than 2%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 7%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 2x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether am1da_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.59
JulAugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
29 matches · 59% win rate
Between 18:00 and 24:00 −53 ELO, win rate 44%

am1da_ loses the most ELO on Dust 2: −27 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 20 · Mirage
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
59% better than 80%
0.59 better than 3%
69.2 better than 6%
0.85 better than 5%
45% of 104 duels better than 21%
31% of 13 situations better than 33%
Mirage15
40% better than 16%
0.62 better than 7%
76.5 better than 33%
0.88 better than 11%
40% of 57 duels better than 7%
14% of 7 situations better than 3%
Ancient9
44% -
0.58 -
70.3 -
0.77-
41% of 46 duels -
14% of 7 situations -
Cache4
50% -
0.54 -
69.4 -
0.82-
26% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How am1da_ plays

Across 61 matches am1da_ averages K/R 0.59, ADR 70.6 and a rating of 0.83. Biggest strength: Utility damage per round at 5.2, better than 76% of level 8 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 8 players. Averages 12.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 10 of 61 matches the rating was 1.10 or higher (16%), in 38 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 0 aces. am1da_ loses the most ELO on Dust 2 (−27 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.