am0keR
How does am0keR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Strengtham0keR wins 60 of 100 opening duels. 9 percentage points above the level 10 average (51%).
Clutch
Averageam0keR wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).
Weapons and aim
Average49 of 100 kills by am0keR are headshots. 2 percentage points below the level 10 average (51%).
Impact
Strengtham0keR gets exactly 2 kills in 15.8 of 100 rounds. 2.4 percentage points above the level 10 average (13.4%).
Utility and deaths
Average37 of 100 nades by am0keR deal damage or blind an enemy. 2 percentage points above the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.81 (at the start 0.69). 0.07 above the level 10 average (0.74).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 86.7 (at the start 75.5). 6.1 above the level 10 average (80.6).
Share of headshot kills
Last 3 months: 47% (at the start 52%). 4 percentage points below the level 10 average (51%).
Matches won (win rate)
Last 3 months: 52% (at the start 58%). 1 percentage point above the level 10 average (51%).
Last 3 months: 2,470 (at the start 2,434).
Rounds with first kill
1v1 clutches won
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
am0keR loses the most ELO on Mirage: −42 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.34 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 45 · Ancient
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How am0keR plays
Across 127 matches am0keR averages K/R 0.75 and ADR 80.8; the rating across the 58 rated matches is 1.13. Biggest strength: Opening duels won at 60%, better than 96% of level 10 players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 34 of 58 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 54 matches with detailed stats: 11 4Ks and 1 ace. am0keR loses the most ELO on Mirage (−42 ELO, win rate 48%). Things go best from match 5 of the day (−3 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −3 ELO. Improved over the last three months: K/R +0.12, ADR +11.2. Got weaker: Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: ELO at 2,470. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.