am0keR

IO
On FACEIT since 2025 127 matches tracked
Last updated:

How does am0keR play?

Rating 1.13 (from 58 matches) K/R 0.75 ADR 80.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 58 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

am0keR wins 60 of 100 opening duels. 9 percentage points above the level 10 average (51%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive

am0keR wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).

Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

49 of 100 kills by am0keR are headshots. 2 percentage points below the level 10 average (51%).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 32%+21 pp better than 97%
K/D 1.040.00 on par
Pistol kills per match 3.1
Knife kills 1 in 127 matches

Impact

Strength
Damage and big rounds

am0keR gets exactly 2 kills in 15.8 of 100 rounds. 2.4 percentage points above the level 10 average (13.4%).

2K rounds 15.8%+2.4 pp better than 92%
3K rounds 5.4%+1.3 pp better than 90%
MVPs per match 2.40.0 on par
4Ks and aces 11x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

37 of 100 nades by am0keR deal damage or blind an enemy. 2 percentage points above the level 10 average (35%).

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.31+0.01 better than 55%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.12, ADR +11.2
= Stayed the same
ELO at 2,470
▼ Got worse
Headshots −5 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.69). 0.07 above the level 10 average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
54 matches · 48% win rate
Between 12:00 and 18:00 −25 ELO, win rate 36%

am0keR loses the most ELO on Mirage: −42 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 35%
0.76 better than 58%
82.8 better than 61%
1.17 better than 86%
56% of 281 duels better than 75%
41% of 34 situations better than 59%
Dust 229
69% better than 94%
0.73 better than 44%
77.0 better than 28%
1.26-
51% of 130 duels better than 47%
47% of 15 situations better than 77%
Ancient17
71% better than 94%
0.81 better than 80%
85.7 better than 71%
1.14-
47% of 85 duels better than 24%
33% of 12 situations better than 37%
Anubis17
41% better than 15%
0.74 on par
82.1 better than 56%
0.94-
50% of 74 duels better than 38%
44% of 9 situations better than 67%
Cache5
60% -
0.63 -
68.5 -
1.00-
43% of 30 duels -
0% of 1 situations -
Nuke3
0% -
0.79 -
89.7 -
0.97-
81% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How am0keR plays

Across 127 matches am0keR averages K/R 0.75 and ADR 80.8; the rating across the 58 rated matches is 1.13. Biggest strength: Opening duels won at 60%, better than 96% of level 10 players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 34 of 58 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 54 matches with detailed stats: 11 4Ks and 1 ace. am0keR loses the most ELO on Mirage (−42 ELO, win rate 48%). Things go best from match 5 of the day (−3 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −3 ELO. Improved over the last three months: K/R +0.12, ADR +11.2. Got weaker: Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: ELO at 2,470. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.