alz9

Sweden
On FACEIT since 2021 147 matches tracked
Last updated:

How does alz9 play?

Rating 1.02 K/R 0.74 ADR 77.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −6.3, Win rate −12 pp, ELO −140

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
29 matches · 59% win rate
In match 2 of the day +60 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −75 ELO, win rate 41%

alz9 loses the most ELO on Anubis: −90 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.48 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 61%
0.77 better than 67%
80.4 right on the average
1.07 better than 66%
55% of 255 duels better than 74%
40% of 45 situations better than 55%
Anubis29
59% better than 75%
0.74 right on the average
78.0 better than 33%
1.01 better than 42%
52% of 171 duels better than 55%
36% of 11 situations better than 46%
Ancient26
38% better than 10%
0.70 better than 28%
74.6 better than 16%
0.94 better than 20%
47% of 130 duels better than 27%
28% of 18 situations better than 24%
Cache11
36% -
0.71 -
76.9 -
0.99-
57% of 69 duels -
0% of 5 situations -
Inferno10
30% -
0.63 -
68.7 -
0.83-
38% of 40 duels -
60% of 5 situations -
Dust 29
56% -
0.77 -
79.0 -
1.09-
67% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alz9 plays

Across 147 matches alz9 averages K/R 0.74, ADR 77.8 and a rating of 1.02. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 54 of 147 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. alz9 loses the most ELO on Anubis (−90 ELO, win rate 59%). Things go best on Mirage (+15 ELO, win rate 54%). Got weaker: K/R −0.09, Rating −0.12, ADR −6.3, Win rate −12 pp, ELO −140. Unchanged in recent months: Headshots at 49%. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.