alx666-

Trinidad & Tobago
On FACEIT since 2020 210 matches tracked
ELO
2,052
Peak across the last 210 matches: 2,195
Rank EU
#208,472
Trinidad & Tobago #135 in Trinidad & Tobago
Last updated:

How does alx666- play?

Rating 1.12 K/R 0.80 ADR 87.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.2
Knife kills 3 in 210 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 34x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +146
= Stayed the same
Rating at 1.12, Headshots at 51%, Win rate at 48%
▼ Got worse
K/R −0.04, ADR −5.1

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
32 matches · 31% win rate
In match 2 of the day −45 ELO
36 matches · 42% win rate
On Tuesdays −101 ELO, win rate 29%

alx666- loses the most ELO on Dust 2: −80 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.76 · Ancient
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 44%
0.79 better than 74%
89.8 better than 88%
1.11 better than 77%
56% of 255 duels better than 79%
33% of 36 situations better than 36%
Anubis36
67% better than 90%
0.80 better than 81%
85.3 better than 74%
1.14 better than 85%
54% of 145 duels better than 65%
47% of 30 situations better than 74%
Ancient33
36% better than 7%
0.77 better than 64%
84.5 better than 66%
1.06 better than 61%
48% of 149 duels better than 33%
61% of 23 situations better than 93%
Dust 232
31% better than 3%
0.74 right on the average
83.6 better than 63%
1.03 right on the average
52% of 149 duels better than 54%
45% of 20 situations better than 72%
Cache25
60% -
0.88 -
93.2 -
1.26-
60% of 121 duels -
33% of 18 situations -
Inferno11
45% -
0.71 -
76.1 -
0.98-
51% of 37 duels -
0% of 2 situations -
Nuke11
27% -
0.94 -
99.2 -
1.30-
68% of 53 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alx666- plays

Across 210 matches alx666- averages K/R 0.80, ADR 87.7 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 87.7, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 36 matches. In 105 of 210 matches the rating was 1.10 or higher (50%), in 58 it was below 0.90. In 154 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. alx666- loses the most ELO on Dust 2 (−80 ELO, win rate 31%). Things go best on Cache (+123 ELO, win rate 60%). Match no. 3 of the day goes best: 55% win rate, +36 ELO. Improved over the last three months: ELO +146. Got weaker: K/R −0.04, ADR −5.1. Unchanged in recent months: Rating at 1.12, Headshots at 51%, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.