altzery

Kosovo
On FACEIT since 2022 274 matches tracked 64 matches in 30 days
Last updated:

How does altzery play?

Rating 1.21 (from 228 matches) K/R 0.89 ADR 93.8 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 228 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 4.0
Knife kills 3 in 274 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 89%
3K rounds 7.1%+2.9 pp · Ø 4.2% better than 99%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 73x 4K, 3 aces in 195 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +7.0, ELO +117
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.91 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
41 matches · 46% win rate
On Dust 2 −52 ELO
67 matches · 48% win rate
On Mondays −45 ELO, win rate 44%

altzery loses the most ELO on Anubis: −92 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.68 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 74%
0.91 better than 95%
94.0 better than 93%
1.24 better than 92%
55% of 424 duels better than 67%
39% of 28 situations better than 52%
Dust 267
48% better than 30%
0.87 better than 90%
92.6 better than 90%
1.16 better than 79%
53% of 381 duels better than 55%
26% of 27 situations better than 18%
Ancient54
59% better than 68%
0.93 better than 97%
97.7 better than 96%
1.31 better than 97%
53% of 247 duels better than 55%
43% of 28 situations better than 63%
Anubis41
46% better than 23%
0.91 better than 96%
98.3 better than 98%
1.25 better than 93%
57% of 207 duels better than 74%
22% of 18 situations better than 14%
Inferno13
38% -
0.83 -
85.3 -
1.12-
55% of 80 duels -
100% of 4 situations -
Cache9
22% -
0.72 -
78.6 -
0.93-
45% of 44 duels -
100% of 2 situations -
Nuke7
43% -
0.75 -
81.8 -
1.18-
61% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How altzery plays

Across 274 matches altzery averages K/R 0.89 and ADR 93.8; the rating across the 228 rated matches is 1.21. Biggest strength: 3K rounds at 7.1%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 19.8 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 82 matches. In 134 of 228 matches the rating was 1.10 or higher (59%), in 55 it was below 0.90. In 195 matches with detailed stats: 73 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. altzery loses the most ELO on Anubis (−92 ELO, win rate 46%). Things go best on Mirage (+52 ELO, win rate 59%). Match no. 1 of the day goes best: 56% win rate, +58 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +7.0, ELO +117. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 64 matches, win rate 52%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.