altnn-

Georgia
On FACEIT since 2023 197 matches tracked 36 matches in 30 days
Last updated:

How does altnn- play?

Rating 1.03 K/R 0.76 ADR 79.9 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 197 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 2%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 35%+24 pp · Ø 11% better than 99%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 3.0
Knife kills 1 in 197 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 20x 4K, 6 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.18, ADR +9.0, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −130

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
57 matches · 42% win rate
Between 18:00 and 24:00 +45 ELO, win rate 45%

altnn- loses the most ELO on Dust 2: −77 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
42% better than 22%
0.82 better than 87%
85.3 better than 76%
1.12 better than 80%
56% of 309 duels better than 79%
23% of 31 situations better than 14%
Mirage50
64% better than 89%
0.71 better than 39%
76.2 better than 28%
0.97 better than 35%
54% of 262 duels better than 70%
35% of 23 situations better than 41%
Anubis33
45% better than 32%
0.71 better than 37%
77.3 better than 33%
0.96 better than 27%
50% of 157 duels better than 44%
46% of 13 situations better than 72%
Ancient23
52% better than 54%
0.82 better than 88%
87.1 better than 83%
1.13 better than 84%
54% of 108 duels better than 70%
25% of 8 situations better than 24%
Inferno16
63% better than 80%
0.74 better than 54%
77.3 better than 33%
1.04 better than 53%
59% of 80 duels better than 82%
25% of 8 situations better than 20%
Nuke9
44% -
0.68 -
68.0 -
0.88-
41% of 56 duels -
0% of 6 situations -
Cache7
43% -
0.65 -
69.3 -
0.88-
46% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How altnn- plays

Across 197 matches altnn- averages K/R 0.76, ADR 79.9 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 9 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Mirage with a 64% win rate in 50 matches. In 77 of 197 matches the rating was 1.10 or higher (39%), in 79 it was below 0.90. In 102 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. altnn- loses the most ELO on Dust 2 (−77 ELO, win rate 42%). Things go best on Anubis (+89 ELO, win rate 45%). Improved over the last three months: K/R +0.11, Rating +0.18, ADR +9.0, Win rate +7 pp. Got weaker: Headshots −2 pp, ELO −130. Last 30 days: 36 matches, win rate 53%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.